void Start() { rb = GetComponent <Rigidbody2D>(); _transform = GetComponent <Transform>(); Destroy(this.gameObject, 1); puntajeCoins = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeCoins.GetPoints()); }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Zombie") { Destroy(this.gameObject, 0); puntajeCoins.AddPoints(10); Debug.Log(puntajeCoins.GetPoints()); } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); _transform = GetComponent <Transform>(); Debug.Log(puntajeObject.GetPoints()); }
private void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "kunai") { Destroy(gameObject); Destroy(col.gameObject); puntajeController.AddPoints(10); Debug.Log(puntajeController.GetPoints()); } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); puntajeController = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeController.GetPoints()); }