Exemple #1
0
 public void Execute()
 {
     if (PlayTime < AnimationDuration)
     {
         PlayTime += 1 * Time.deltaTime;
     }
     else
     {
         var result = new PunchResults();
         PunchResultsCallback(result);
     }
 }
Exemple #2
0
 public void DonePunching(PunchResults results)
 {
     actionState.SwitchToPreviousState();
 }