public void GetPlayers_Throws_Exception_When_NotFound() { var playerService = new PubgPlayerService(Storage.ApiKey); var filter = new GetPubgPlayersRequest { PlayerNames = new string[] { "NonExistantPlayerHopefully" } }; Assert.Throws <PubgNotFoundException>(() => playerService.GetPlayers(PubgRegion.PCEurope, filter)); }
public void GetByName(string playerName) { var playerFound = playerService.GetPlayers(PubgPlatform.Steam, new GetPubgPlayersRequest { ApiKey = Credentials.PubgToken, PlayerNames = new string[] { playerName } }).FirstOrDefault(); Id = playerFound.Id; Name = playerName; GetPlayerStats(); }
public async Task <RequestResult <PubgPlayer> > Handle(GetRecentMatchesForPlayer request, CancellationToken cancellationToken) { var pubgPlayerService = new PubgPlayerService(); var playersRequest = new GetPubgPlayersRequest() { PlayerNames = new string[] { "S_T_A_R" } }; var players = pubgPlayerService.GetPlayers(PubgPlatform.Steam, playersRequest); return(players .FirstOrDefault()? .AsSuccessResult()); }
public void Can_Get_Players_ById() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerIds = Storage.GetMatch(PubgRegion.PCEurope).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.PlayerId).Take(5).ToArray(); var filter = new GetPubgPlayersRequest { PlayerIds = playerIds }; var players = playerService.GetPlayers(PubgRegion.PCEurope, filter); Assert.NotEmpty(players); Assert.All(players.Select(p => p.Id), id => playerIds.Contains(id)); }
public void Can_Get_Players_ByName() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerNames = Storage.GetMatch(PubgPlatform.Steam).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5).ToArray(); var filter = new GetPubgPlayersRequest { PlayerNames = playerNames }; var players = playerService.GetPlayers(PubgPlatform.Steam, filter); Assert.NotEmpty(players); Assert.All(players.Select(p => p.Name), name => playerNames.Contains(name)); }
public static PubgPlayer GetPlayer(PubgPlatform platform) { var player = StoredItems.OfType<PubgPlayer>().FirstOrDefault(p => p.ShardId == platform.Serialize()); if (player != null) return player; var playerService = new PubgPlayerService(ApiKey); var region = platform == PubgPlatform.Xbox ? PubgRegion.XboxEurope : PubgRegion.PCEurope; var playerNames = GetMatch(platform).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5); var players = playerService.GetPlayers(platform, new GetPubgPlayersRequest { PlayerNames = playerNames.ToArray() }); StoredItems.AddRange(players); return players.FirstOrDefault(); }
public static PubgPlayer GetPlayer(PubgRegion region) { var player = StoredItems.OfType <PubgPlayer>().FirstOrDefault(p => p.ShardId == region.Serialize()); if (player != null) { return(player); } var playerService = new PubgPlayerService(ApiKey); var playerNames = GetMatch(region).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5); var players = playerService.GetPlayers(region, new GetPubgPlayersRequest { PlayerNames = playerNames.ToArray() }); StoredItems.AddRange(players); return(players.FirstOrDefault()); }