Exemple #1
0
 public TriggerMusicThemeCall(PsaiSynchronizedTrigger senderTrigger, int themeId, float intensity, int musicDurationInSeconds)
 {
     this.senderBehaviour                    = senderTrigger;
     this.themeId                            = themeId;
     this.intensity                          = intensity;
     this.musicDurationInSeconds             = musicDurationInSeconds;
     this.forceImmediateStopBeforeTriggering = false;
 }
Exemple #2
0
 public bool UnregisterContinuousTrigger(PsaiSynchronizedTrigger continuousTrigger)
 {
     if (continuousTriggersInScene.Contains(continuousTrigger))
     {
         continuousTriggersInScene.Remove(continuousTrigger);
         //Debug.Log("ContinuousTrigger unregistered successfully: " + continuousTrigger.ToString());
         return(true);
     }
     return(false);
 }
Exemple #3
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    protected void InspectorGuiOverrideDefaultCalmDownSettings(PsaiSynchronizedTrigger trigger)
    {
        EditorGUILayout.Separator();
        trigger.overrideMusicDurationInSeconds = EditorGUILayout.Toggle("override default calm-down time", trigger.overrideMusicDurationInSeconds);

        if (trigger.overrideMusicDurationInSeconds)
        {
            EditorGUI.indentLevel++;
            trigger.musicDurationInSeconds = EditorGUILayout.IntField("calm down time (seconds)", trigger.musicDurationInSeconds);
            EditorGUI.indentLevel--;
        }
    }
    protected void InspectorGuiOverrideDefaultSettings(PsaiSynchronizedTrigger trigger)
    {
        EditorGUILayout.Separator();
        trigger.overrideMusicDurationInSeconds = EditorGUILayout.Toggle("override default calm-down time", trigger.overrideMusicDurationInSeconds);

        if (trigger.overrideMusicDurationInSeconds)
        {
            EditorGUI.indentLevel++;
            trigger.musicDurationInSeconds = EditorGUILayout.IntField("calm down time (seconds)", trigger.musicDurationInSeconds);
            EditorGUI.indentLevel--;
        }
    }
    protected void InspectorGuiContiuously(PsaiSynchronizedTrigger trigger)
    {
        EditorGUILayout.Separator();
        trigger.fireContinuously = EditorGUILayout.Toggle("fire continuously", trigger.fireContinuously);

        if (trigger.fireContinuously && !trigger.synchronizeByPsaiCoreManager)
        {
            EditorGUI.indentLevel++;
            trigger.tickIntervalInSeconds = EditorGUILayout.FloatField("Tick Interval (seconds)", trigger.tickIntervalInSeconds);
            EditorGUI.indentLevel--;
        }
    }
Exemple #6
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    protected void InspectorGuiDeactivateAfterFiringOnce(PsaiSynchronizedTrigger trigger)
    {
        trigger.deactivateAfterFiringOnce = EditorGUILayout.Toggle("deactivate after firing once", trigger.deactivateAfterFiringOnce);
        if (trigger.deactivateAfterFiringOnce)
        {
            EditorGUI.indentLevel++;
            trigger.resetHasFiredStateOnDisable = EditorGUILayout.Toggle("reset 'has fired' state on disable", trigger.resetHasFiredStateOnDisable);

            EditorGUI.BeginDisabledGroup(true);
            trigger.hasFired = EditorGUILayout.Toggle("has fired", trigger.hasFired);
            EditorGUI.EndDisabledGroup();

            EditorGUI.indentLevel--;
        }
    }
Exemple #7
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    protected void InspectorGuiSynchronizeAndSumUpIntensities(PsaiSynchronizedTrigger trigger, bool showResetOnDisableOption = true)
    {
        EditorGUILayout.Separator();
        InspectorGuiOverrideDefaultCalmDownSettings(trigger);

        //trigger.synchronizeByPsaiCoreManager = EditorGUILayout.Toggle("synchronize with concurrent Triggers ", trigger.synchronizeByPsaiCoreManager);

        //if (trigger.synchronizeByPsaiCoreManager)
        {
            EditorGUI.indentLevel++;
            trigger.addUpIntensities = EditorGUILayout.Toggle("sum-up overlapping Triggers", trigger.addUpIntensities);

            if (trigger.addUpIntensities)
            {
                EditorGUI.indentLevel++;
                trigger.limitIntensitySum = EditorGUILayout.Slider(new GUIContent("...up to this Intensity limit:"), trigger.limitIntensitySum, 0.1f, 1.0f);
                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;
        }
    }
    protected void InspectorGuiSynchronizeAndSumUpIntensities(PsaiSynchronizedTrigger trigger, bool showResetOnDisableOption = true)
    {
        EditorGUILayout.Separator();
        InspectorGuiOverrideDefaultCalmDownSettings(trigger);

        //trigger.synchronizeByPsaiCoreManager = EditorGUILayout.Toggle("synchronize with concurrent Triggers ", trigger.synchronizeByPsaiCoreManager);

        //if (trigger.synchronizeByPsaiCoreManager)
        {
            EditorGUI.indentLevel++;
            trigger.addUpIntensities = EditorGUILayout.Toggle("sum-up overlapping Triggers", trigger.addUpIntensities);

            if (trigger.addUpIntensities)
            {
                EditorGUI.indentLevel++;
                trigger.limitIntensitySum = EditorGUILayout.Slider(new GUIContent("...up to this Intensity limit:"), trigger.limitIntensitySum, 0.1f, 1.0f);
                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;
        }
    }
    protected void InspectorGuiOneShot(PsaiSynchronizedTrigger trigger, bool showResetOnDisableOption = true)
    {
        EditorGUILayout.Separator();
        InspectorGuiOverrideDefaultSettings(trigger);

        trigger.synchronizeByPsaiCoreManager = EditorGUILayout.Toggle("synchronize with concurrent Triggers ", trigger.synchronizeByPsaiCoreManager);

        if (trigger.synchronizeByPsaiCoreManager)
        {
            EditorGUI.indentLevel++;
            trigger.addUpIntensities = EditorGUILayout.Toggle("sum-up overlapping Triggers", trigger.addUpIntensities);

            if (trigger.addUpIntensities)
            {
                EditorGUI.indentLevel++;
                trigger.limitIntensitySum = EditorGUILayout.Slider(new GUIContent("...up to this Intensity limit:"), trigger.limitIntensitySum, 0.1f, 1.0f);
                EditorGUI.indentLevel--;
            }

            EditorGUI.indentLevel--;
        }

        if (!trigger.fireContinuously)
        {
            trigger.interruptAnyTheme = EditorGUILayout.Toggle("force immediate interruption of all Theme Types", trigger.interruptAnyTheme);
            trigger.deactivateAfterFiringOnce = EditorGUILayout.Toggle("deactivate after firing once", trigger.deactivateAfterFiringOnce);

            if (showResetOnDisableOption)
            {
                if (trigger.deactivateAfterFiringOnce)
                {
                    EditorGUI.indentLevel++;
                    trigger.resetHasFiredStateOnDisable = EditorGUILayout.Toggle("reset 'has fired' state on disable", trigger.resetHasFiredStateOnDisable);
                    EditorGUI.indentLevel--;
                }
            }
        }
    }
Exemple #10
0
 protected void InspectorGuiForceImmediateInterruption(PsaiSynchronizedTrigger trigger)
 {
     trigger.interruptAnyTheme = EditorGUILayout.Toggle("force immediate interruption of all Theme Types", trigger.interruptAnyTheme);
 }
Exemple #11
0
 protected void InspectorGuiContiuously(PsaiSynchronizedTrigger trigger)
 {
     EditorGUILayout.Separator();
     trigger.fireContinuously = EditorGUILayout.Toggle("fire continuously", trigger.fireContinuously);
 }
 public TriggerMusicThemeCall(PsaiSynchronizedTrigger senderTrigger, int themeId, float intensity, int musicDurationInSeconds)
 {
     this.senderBehaviour = senderTrigger;
     this.themeId = themeId;
     this.intensity = intensity;
     this.musicDurationInSeconds = musicDurationInSeconds;
     this.forceImmediateStopBeforeTriggering = false;
 }
 public bool UnregisterContinuousTrigger(PsaiSynchronizedTrigger continuousTrigger)
 {
     if (continuousTriggersInScene.Contains(continuousTrigger))
     {
         continuousTriggersInScene.Remove(continuousTrigger);
         //Debug.Log("ContinuousTrigger unregistered successfully: " + continuousTrigger.ToString());
         return true;
     }
     return false;
 }
    protected void InspectorGuiDeactivateAfterFiringOnce(PsaiSynchronizedTrigger trigger)
    {
        trigger.deactivateAfterFiringOnce = EditorGUILayout.Toggle("deactivate after firing once", trigger.deactivateAfterFiringOnce);
        if (trigger.deactivateAfterFiringOnce)
        {
            EditorGUI.indentLevel++;
            trigger.resetHasFiredStateOnDisable = EditorGUILayout.Toggle("reset 'has fired' state on disable", trigger.resetHasFiredStateOnDisable);

            EditorGUI.BeginDisabledGroup(true);
            trigger.hasFired = EditorGUILayout.Toggle("has fired", trigger.hasFired);
            EditorGUI.EndDisabledGroup();

            EditorGUI.indentLevel--;
        }
    }
 protected void InspectorGuiForceImmediateInterruption(PsaiSynchronizedTrigger trigger)
 {
     trigger.interruptAnyTheme = EditorGUILayout.Toggle("force immediate interruption of all Theme Types", trigger.interruptAnyTheme);
 }
 protected void InspectorGuiContiuously(PsaiSynchronizedTrigger trigger)
 {
     EditorGUILayout.Separator();
     trigger.fireContinuously = EditorGUILayout.Toggle("fire continuously", trigger.fireContinuously);
 }