Exemple #1
0
        public void Receive_ProxyAck(G2ReceivedPacket packet)
        {
            ProxyAck ack = ProxyAck.Decode(packet);

            // update routing
            if (packet.ReceivedUdp && ack.Source.Firewall == FirewallType.Open)
            {
                Routing.Add(new DhtContact(ack.Source, packet.Source.IP));
            }

            foreach (DhtContact contact in ack.ContactList)
            {
                Routing.Add(contact);
            }


            // dont do proxy if we're not firewalled or remote host didnt accept
            if (Core.Firewall == FirewallType.Open || !ack.Accept)
            {
                if (packet.ReceivedTcp)
                {
                    packet.Tcp.CleanClose("Proxy request rejected");
                }

                return;
            }

            // received ack udp
            if (packet.ReceivedUdp)
            {
                if (!TcpControl.ProxyMap.ContainsKey(ack.Source.RoutingID))
                {
                    TcpControl.MakeOutbound(packet.Source, ack.Source.TcpPort, "proxy ack recv");
                }
            }

            // received ack tcp
            else
            {
                packet.Tcp.Proxy = ProxyType.Server;

                TcpControl.AddProxy(packet.Tcp);

                TcpControl.CheckProxies();

                // location and rudp connections updated after 20 seconds
            }
        }
Exemple #2
0
        public void Receive_ProxyRequest(G2ReceivedPacket packet)
        {
            ProxyReq request = ProxyReq.Decode(packet);

            ProxyAck ack = new ProxyAck();

            ack.Source = GetLocalSource();

            // check if there is space for type required
            if (Core.Firewall == FirewallType.Open && TcpControl.AcceptProxy(request.Type, ack.Source.UserID))
            {
                ack.Accept = true;
            }
            else if (packet.ReceivedTcp)
            {
                packet.Tcp.CleanClose("Couldn't accept proxy request");
                return;
            }



            // always send some contacts along so node can find closer proxy
            ack.ContactList = Routing.Find(request.SenderID, 8);


            // received request tcp
            if (packet.ReceivedUdp)
            {
                UdpControl.SendTo(packet.Source, ack);
            }

            // received request tcp
            else
            {
                packet.Tcp.Proxy = request.Type;
                packet.Tcp.SendPacket(ack);

                TcpControl.AddProxy(packet.Tcp);

                // check if a proxy needs to be disconnected now because overflow
                TcpControl.CheckProxies();
            }
        }
Exemple #3
0
        public void Receive_ProxyRequest(G2ReceivedPacket packet)
        {
            ProxyReq request = ProxyReq.Decode(packet);

            ProxyAck ack = new ProxyAck();
            ack.Source = GetLocalSource();

            // check if there is space for type required
            if (Core.Firewall == FirewallType.Open && TcpControl.AcceptProxy(request.Type, ack.Source.UserID))
            {
                ack.Accept = true;
            }
            else if (packet.ReceivedTcp)
            {
                packet.Tcp.CleanClose("Couldn't accept proxy request");
                return;
            }

            // always send some contacts along so node can find closer proxy
            ack.ContactList = Routing.Find(request.SenderID, 8);

            // received request tcp
            if (packet.ReceivedUdp)
                UdpControl.SendTo(packet.Source, ack);

            // received request tcp
            else
            {
                packet.Tcp.Proxy = request.Type;
                packet.Tcp.SendPacket(ack);

                TcpControl.AddProxy(packet.Tcp);

                // check if a proxy needs to be disconnected now because overflow
                TcpControl.CheckProxies();
            }
        }