Exemple #1
0
    /// <summary>
    /// Mark the fact that the faction advanced to the Age of Divine
    /// Add divine unit types
    /// Upgrade relevant unit types
    /// </summary>
    public void RecordTheStartOfAgeOfDivine()
    {
        _data.reachedDivine = true;

        Province        capital      = GetCapital();
        List <UnitType> newUnitTypes = _race.GetUnitTypesJoiningForAgeOfDivine();

        for (int i = 0; i < newUnitTypes.Count; i++)
        {
            capital.AddUnit(new Unit(newUnitTypes[i], 1));
        }

        UpgradeUnitTypes(_race.GetAgeOfDivineUnitTypeUpgrades());
    }
Exemple #2
0
    /// <summary>
    /// Generate events that happen at the end of a turn
    /// </summary>
    private void GenerateEndOfTurnEvents()
    {
        if (_currentExpedition.Key != null && _currentExpedition.Value != null)
        {
            Province province = GetCurrentFaction().GetCapital();
            if (province == null)
            {
                province = _currentExpedition.Value;
            }

            // return the exporing hero
            province.AddUnit(_currentExpedition.Key);

            int expeditionsFunded = GetCurrentFaction().GetExpeditionsNumber();

            // index < 0 means mismatch, no cigar
            int index = -1;
            for (int i = 0; i < EXPEDITION_NUMBER; i++)
            {
                if (expeditionsFunded == _data.expeditions[i])
                {
                    index = i;
                    break;
                }
            }

            // the expedition is a success
            // a new hero is joining the worthy cause
            if (index >= 0)
            {
                List <UnitType> candidates = GetCurrentFaction().GetMagicians();

                for (int i = 0; i < _data.casters.Length; i++)
                {
                    UnitType caster = _unitTypes[_data.casters[i]];
                    if (candidates.Contains(caster))
                    {
                        if (index == 0)
                        {
                            Unit newHero = GetCurrentFaction().CreateUnit(caster);
                            province.AddUnit(newHero);
                            string message = newHero.GetUnitType().GetName() + " emerges in " + province.GetName() + "!";
                            _currentEvents.Add(new GameEvent(message, 1));
                            break;
                        }
                        else
                        {
                            index--;
                        }
                    }
                }
                if (!GetCurrentFaction().HasRediscoveredMagic())
                {
                    GetCurrentFaction().RecordMagicRediscovery();
                }
            }
            else
            {
                string message = "This expedition was a waste of money, but the next one will surely be a great success!";
                _currentEvents.Add(new GameEvent(message, 1));
            }
        }
    }