public static OrderAction FromJson(JProperty orderActionProp)
        {
            if (orderActionTypes == null)
            {
                orderActionTypes = FindOrderActionsInAssembly();
            }

            string orderActionType = orderActionProp.Name;

            Type t;

            if (orderActionTypes.TryGetValue(orderActionType, out t))
            {
                JToken innerJson = orderActionProp.Value;

                OrderAction orderAction = (OrderAction)orderActionProp.Value.ToObject(t);
                orderAction.Type = orderActionProp.Name;
                string prevCategory = string.Empty;
                if (orderAction.Category != null)
                {
                    prevCategory = orderAction.Category.Type;
                }

                string tempCategory = PrototypeReader.ReadJson(prevCategory, innerJson["JobCategory"]);
                orderAction.Category = PrototypeManager.JobCategory.Get(tempCategory);
                orderAction.Priority = (Job.JobPriority)PrototypeReader.ReadJson((int)orderAction.Priority, innerJson["JobPriority"]);
                return(orderAction);
            }
            else
            {
                UnityDebugger.Debugger.Log(OrderActionsLogChannel, string.Format("There is no deserializer for OrderAction '{0}'", orderActionType));
                return(null);
            }
        }
    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        Slot                    = PrototypeReader.ReadJson(Slot, innerJson["Slot"]);
        LocalizationName        = PrototypeReader.ReadJson("gear_" + Type, innerJson["LocalizationName"]);
        LocalizationDescription = PrototypeReader.ReadJson("gear_" + Type + "_desc", innerJson["LocalizationDescription"]);
        if (innerJson["Stats"] != null)
        {
            foreach (JToken stat in innerJson["Stats"])
            {
                Stat prototypeStat = PrototypeManager.Stat.Get(((JProperty)stat).Name);
                Stat newStat       = prototypeStat.Clone();
                int  value         = 0;
                value         = PrototypeReader.ReadJson(value, stat);
                newStat.Value = value;
                Stats.Add(((JProperty)stat).Name, newStat);
            }
        }
        if (innerJson["Slots"] != null)
        {
            string[] slots = new string[0];
            slots = PrototypeReader.ReadJson(slots, innerJson["Slots"]);
            foreach (string slot in slots)
            {
                Slots.Add(slot, false);
            }
        }
    }
Exemple #3
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        /// <summary>
        /// Reads the prototype from the specified JObject.
        /// </summary>
        /// <param name="jsonProto">The JProperty containing the prototype.</param>
        public void ReadJsonPrototype(JProperty jsonProto)
        {
            Type = jsonProto.Name;
            JToken innerJson = jsonProto.Value;

            Name = PrototypeReader.ReadJson(Name, innerJson["Name"]);
        }
Exemple #4
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        /// <summary>
        /// Reads the prototype from the specified JObject.
        /// </summary>
        /// <param name="jsonProto">The JProperty containing the prototype.</param>
        public void ReadJsonPrototype(JProperty jsonProto)
        {
            Type = jsonProto.Name;
            JToken innerJson = jsonProto.Value;

            typeTags                = new HashSet <string>(PrototypeReader.ReadJsonArray <string>(innerJson["TypeTags"]));
            LocalizationName        = PrototypeReader.ReadJson(LocalizationName, innerJson["LocalizationName"]);
            LocalizationDescription = PrototypeReader.ReadJson(LocalizationDescription, innerJson["LocalizationDescription"]);

            EventActions.ReadJson(innerJson["EventActions"]);
            contextMenuLuaActions = PrototypeReader.ReadContextMenuActions(innerJson["ContextMenuActions"]);

            if (innerJson["Parameters"] != null)
            {
                Parameters.FromJson(innerJson["Parameters"]);
            }

            if (innerJson["Requirements"] != null)
            {
                ReadJsonRequirements((JArray)innerJson["Requirements"]);
            }

            if (innerJson["Optional"] != null)
            {
                ReadJsonRequirements((JArray)innerJson["Optional"], true);
            }
        }
    /// <summary>
    /// Reads the prototype from the specified JProperty.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        JToken innerJson = jsonProto.Value;

        type             = jsonProto.Name;
        IsHidden         = PrototypeReader.ReadJson(false, innerJson["hidden"]);
        LocalizationName = (string)innerJson["LocalizationName"];
    }
    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        ColorMap        = PrototypeReader.ReadJson(ColorMap, innerJson["ColorMap"]);
        LuaFunctionName = PrototypeReader.ReadJson(LuaFunctionName, innerJson["LuaFunctionName"]);
    }
        /// <summary>
        /// Reads the prototype from the specified JObject.
        /// </summary>
        /// <param name="jsonProto">The JProperty containing the prototype.</param>
        public void ReadJsonPrototype(JProperty jsonProto)
        {
            Name = jsonProto.Name;
            JToken innerJson = jsonProto.Value;

            LuaFunctionName = PrototypeReader.ReadJson(LuaFunctionName, innerJson["FunctionName"]);
            this.EventType  = EventType.Lua;
        }
    /// <summary>
    /// A nice little helper (pass it a reader class that is up to the subtree).
    /// </summary>
    public SettingsOption(JToken innerJson)
    {
        name         = PrototypeReader.ReadJson("name", innerJson["Name"]);
        key          = PrototypeReader.ReadJson("key", innerJson["Key"]);
        defaultValue = PrototypeReader.ReadJson("defaultValue", innerJson["DefaultValue"]);
        classData    = new UIComponent();

        classData.ReadJson(innerJson);
    }
Exemple #9
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        MaxStackSize            = PrototypeReader.ReadJson(50, innerJson["MaxStackSize"]);
        BasePrice               = PrototypeReader.ReadJson(1f, innerJson["BasePrice"]);
        Category                = PrototypeReader.ReadJson(Category, innerJson["Category"]);
        LocalizationName        = PrototypeReader.ReadJson(LocalizationName, innerJson["LocalizationName"]);
        LocalizationDescription = PrototypeReader.ReadJson(LocalizationDescription, innerJson["LocalizationDescription"]);
    }
Exemple #10
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    public void ReadJsonPrototype(JToken token)
    {
        if (token != null)
        {
            Description            = PrototypeReader.ReadJson(Description, token["Description"]);
            IsCompletedLuaFunction = PrototypeReader.ReadJson(IsCompletedLuaFunction, token["IsCompletedLuaFunction"]);

            Parameters = new Parameter();
            Parameters.FromJson(token["Parameters"]);
        }
    }
        public void ReadJson(JProperty jsonProto)
        {
            State = jsonProto.Name;
            JToken innerJson = jsonProto.Value;

            delay      = PrototypeReader.ReadJson(delay, innerJson["Delay"]);
            loops      = PrototypeReader.ReadJson(loops, innerJson["Loops"]);
            FlipX      = PrototypeReader.ReadJson(FlipX, innerJson["FlipX"]);
            ValueBased = PrototypeReader.ReadJson(ValueBased, innerJson["ValueBased"]);

            frames = PrototypeReader.ReadJsonArray <string>(innerJson["Frames"]);
        }
Exemple #12
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    private Vector2 ReadVector(JToken vectorToken)
    {
        Vector2 vector = new Vector2();

        if (vectorToken != null)
        {
            int x = PrototypeReader.ReadJson(0, vectorToken["X"]);
            int y = PrototypeReader.ReadJson(0, vectorToken["Y"]);
            vector.x = x;
            vector.y = y;
        }

        return(vector);
    }
        /// <summary>
        /// Reads the prototype from the specified JProperty.
        /// </summary>
        /// <param name="jsonProto">The JProperty containing the prototype.</param>
        public void ReadJsonPrototype(JProperty jsonProto)
        {
            Title = jsonProto.Name;
            JToken innerJson = jsonProto.Value;

            FunctionName        = (string)innerJson["FunctionName"];
            Description         = (string)innerJson["Description"];
            DetailedDescription = (string)innerJson["DetailedDescription"];
            Parameters          = PrototypeReader.ReadJson(Parameters, innerJson["Parameters"]);
            ParseParameterToTypeInfo();
            DefaultValue = (string)innerJson["DefaultValue"] ?? string.Empty;

            Tags = ((JArray)innerJson["Tags"]).ToObject <string[]>();
        }
Exemple #14
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        BaseMovementCost        = PrototypeReader.ReadJson(BaseMovementCost, innerJson["BaseMovementCost"]);
        PathfindingModifier     = PrototypeReader.ReadJson(PathfindingModifier, innerJson["PathfindingModifier"]);
        PathfindingWeight       = PrototypeReader.ReadJson(PathfindingWeight, innerJson["PathfindingWeight"]);
        LinksToNeighbours       = PrototypeReader.ReadJson(LinksToNeighbours, innerJson["LinksToNeighbours"]);
        CanBuildHereLua         = PrototypeReader.ReadJson(CanBuildHereLua, innerJson["CanBuildHereLua"]);
        LocalizationName        = PrototypeReader.ReadJson(LocalizationName, innerJson["LocalizationName"]);
        LocalizationDescription = PrototypeReader.ReadJson(LocalizationDescription, innerJson["LocalizationDescription"]);
        OrderActions            = PrototypeReader.ReadOrderActions(innerJson["OrderActions"]);
    }
Exemple #15
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        Width          = PrototypeReader.ReadJson(Width, innerJson["Width"]);
        Height         = PrototypeReader.ReadJson(Height, innerJson["Height"]);
        BerthPointX    = PrototypeReader.ReadJson(BerthPointX, innerJson["BerthPointX"]);
        BerthPointY    = PrototypeReader.ReadJson(BerthPointY, innerJson["BerthPointY"]);
        BerthDirection = PrototypeReader.ReadJson(BerthDirection, innerJson["BerthDirection"]);

        ReadJsonStorages(innerJson["Storages"]);
        ReadJsonTiles(innerJson["Tiles"]);
        ReadJsonFurnitures(innerJson["Furnitures"]);
    }
Exemple #16
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        PotentialNames = new List <string>(PrototypeReader.ReadJsonArray <string>(innerJson["PotentialNames"]));

        CurrencyName            = PrototypeReader.ReadJson(CurrencyName, innerJson["CurrencyName"]);
        MinCurrencyBalance      = PrototypeReader.ReadJson(MinCurrencyBalance, innerJson["MinCurrencyBalance"]);
        MaxCurrencyBalance      = PrototypeReader.ReadJson(MaxCurrencyBalance, innerJson["MaxCurrencyBalance"]);
        MinSaleMarginMultiplier = PrototypeReader.ReadJson(MinSaleMarginMultiplier, innerJson["MinSaleMarginMultiplier"]);
        MaxSaleMarginMultiplier = PrototypeReader.ReadJson(MaxSaleMarginMultiplier, innerJson["MaxSaleMarginMultiplier"]);
        PotentialStock          = PrototypeReader.ReadTraderPotentialInventory(innerJson["PotentialStock"]);

        Animations = PrototypeReader.ReadAnimations(innerJson["Animations"]);
    }
Exemple #17
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        typeTags                = new HashSet <string>(PrototypeReader.ReadJsonArray <string>(innerJson["TypeTags"]));
        LocalizationName        = PrototypeReader.ReadJson(LocalizationName, innerJson["LocalizationName"]);
        LocalizationDescription = PrototypeReader.ReadJson(LocalizationDescription, innerJson["LocalizationDescription"]);

        tileTypeBuildPermissions = new HashSet <string>(PrototypeReader.ReadJsonArray <string>(innerJson["tileTypeBuildPermissions"]));

        orderActions          = PrototypeReader.ReadOrderActions(innerJson["OrderActions"]);
        contextMenuLuaActions = PrototypeReader.ReadContextMenuActions(innerJson["ContextMenuActions"]);
        EventActions.ReadJson(innerJson["EventActions"]);
        if (innerJson["Parameters"] != null)
        {
            Parameters.FromJson(innerJson["Parameters"]);
        }
    }
Exemple #18
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    /// <summary>
    /// Reads the sprite from data file for the image.
    /// </summary>
    /// <param name="spriteCategory">Sprite category.</param>
    /// <param name="obj">The Json Object Reader.</param>
    /// <param name="imageTexture">Image texture.</param>
    private static void ReadSpriteFromJson(string spriteCategory, JObject obj, Texture2D imageTexture)
    {
        string name = PrototypeReader.ReadJson(string.Empty, obj["name"]);
        int    x    = PrototypeReader.ReadJson(0, obj["x"]);
        int    y    = PrototypeReader.ReadJson(0, obj["y"]);
        int    w    = PrototypeReader.ReadJson(1, obj["w"]);
        int    h    = PrototypeReader.ReadJson(1, obj["h"]);

        float pivotX = PrototypeReader.ReadJson(0.5f, obj["pivotX"]);
        float pivotY = PrototypeReader.ReadJson(0.5f, obj["pivotY"]);

        if (pivotX < 0 || pivotX > 1 || pivotY < 0 || pivotY > 1)
        {
            UnityDebugger.Debugger.LogWarning("SpriteManager", "Pivot for object " + name + " has pivots of " + pivotX + "," + pivotY);
        }

        int pixelPerUnit = int.Parse(obj["pixelPerUnit"].ToString());

        LoadSprite(spriteCategory, name, imageTexture, new Rect(x * pixelPerUnit, y * pixelPerUnit, w * pixelPerUnit, h * pixelPerUnit), pixelPerUnit, new Vector2(pivotX, pivotY));
    }
Exemple #19
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        /// <summary>
        /// Reads the prototype from the specified JObject.
        /// </summary>
        /// <param name="jsonProto">The JProperty containing the prototype.</param>
        public void ReadJsonPrototype(JProperty jsonProto)
        {
            Type = jsonProto.Name;
            JToken innerJson = jsonProto.Value;
            string furniture = PrototypeReader.ReadJson(string.Empty, innerJson["RestoreNeedFurn"]);

            if (furniture != string.Empty)
            {
                RestoreNeedFurn = PrototypeManager.Furniture.Get(furniture);
            }

            RestoreNeedTime   = PrototypeReader.ReadJson(RestoreNeedTime, innerJson["RestoreNeedTime"]);
            Damage            = PrototypeReader.ReadJson(Damage, innerJson["Damage"]);
            CompleteOnFail    = PrototypeReader.ReadJson(CompleteOnFail, innerJson["CompleteOnFail"]);
            highToLow         = PrototypeReader.ReadJson(highToLow, innerJson["HighToLow"]);
            GrowthRate        = PrototypeReader.ReadJson(GrowthRate, innerJson["GrowthRate"]);
            RestoreNeedAmount = PrototypeReader.ReadJson(RestoreNeedAmount, innerJson["RestoreNeedAmount"]);
            LocalizationName  = PrototypeReader.ReadJson(LocalizationName, innerJson["LocalizationName"]);
            EventActions.ReadJson(innerJson["EventActions"]);
        }
    public static List <ContextMenuLuaAction> ReadContextMenuActions(JToken contextMenuActionsToken)
    {
        List <ContextMenuLuaAction> contextMenu = new List <ContextMenuLuaAction>();

        if (contextMenuActionsToken != null)
        {
            foreach (JToken action in contextMenuActionsToken)
            {
                ContextMenuLuaAction menuItem = new ContextMenuLuaAction();
                menuItem.LuaFunction              = PrototypeReader.ReadJson(menuItem.LuaFunction, action["LuaFunction"]);
                menuItem.LocalizationKey          = PrototypeReader.ReadJson(menuItem.LocalizationKey, action["LocalizationKey"]);
                menuItem.RequireCharacterSelected = PrototypeReader.ReadJson(menuItem.RequireCharacterSelected, action["RequireCharacterSelected"]);
                menuItem.DevModeOnly              = PrototypeReader.ReadJson(menuItem.DevModeOnly, action["DevModeOnly"]);

                contextMenu.Add(menuItem);
            }
        }

        return(contextMenu);
    }
    public static List <TraderPotentialInventory> ReadTraderPotentialInventory(JToken potentialInventoryToken)
    {
        List <TraderPotentialInventory> potentialInventory = new List <TraderPotentialInventory>();

        if (potentialInventoryToken != null)
        {
            foreach (JToken inventoryToken in potentialInventoryToken)
            {
                TraderPotentialInventory inventory = new TraderPotentialInventory();
                inventory.Type        = PrototypeReader.ReadJson(inventory.Type, inventoryToken["Type"]);
                inventory.Category    = PrototypeReader.ReadJson(inventory.Category, inventoryToken["Category"]);
                inventory.MinQuantity = PrototypeReader.ReadJson(inventory.MinQuantity, inventoryToken["MinQuantity"]);
                inventory.MaxQuantity = PrototypeReader.ReadJson(inventory.MaxQuantity, inventoryToken["MaxQuantity"]);
                inventory.Rarity      = PrototypeReader.ReadJson(inventory.Rarity, inventoryToken["Rarity"]);

                potentialInventory.Add(inventory);
            }
        }

        return(potentialInventory);
    }
Exemple #22
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Name = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        Goals          = new List <QuestGoal>();
        Rewards        = new List <QuestReward>();
        RequiredQuests = new List <string>();

        Description = PrototypeReader.ReadJson(Description, innerJson["Description"]);

        if (innerJson["RequiredQuests"] != null)
        {
            foreach (JToken token in innerJson["RequiredQuests"])
            {
                RequiredQuests.Add((string)token);
            }
        }

        if (innerJson["Goals"] != null)
        {
            foreach (JToken token in innerJson["Goals"])
            {
                QuestGoal goal = new QuestGoal();
                goal.ReadJsonPrototype(token);
                Goals.Add(goal);
            }
        }

        if (innerJson["Rewards"] != null)
        {
            foreach (JToken token in innerJson["Rewards"])
            {
                QuestReward reward = new QuestReward();
                reward.ReadJsonPrototype(token);
                Rewards.Add(reward);
            }
        }
    }
Exemple #23
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        private void ReadJsonRequirements(JArray requirementsArray, bool isOptional = false)
        {
            foreach (var requirementToken in requirementsArray)
            {
                if (requirementToken["Furniture"] != null)
                {
                    // Furniture must have either Type or TypeTag, try both, check for null later
                    string type    = (string)requirementToken["Furniture"]["Type"];
                    string typeTag = (string)requirementToken["Furniture"]["TypeTag"];
                    int    count   = 0;
                    if (!isOptional)
                    {
                        count = PrototypeReader.ReadJson(count, requirementToken["Furniture"]["Count"]);
                    }

                    requiredFurniture.Add(new FurnitureRequirement(type, typeTag, count));
                }
                else if (requirementToken["Size"] != null && !isOptional)
                {
                    requiredSize = PrototypeReader.ReadJson(requiredSize, requirementToken["Size"]);
                }
            }
        }
Exemple #24
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    /// <summary>
    /// Reads the prototype from the specified JObject.
    /// </summary>
    /// <param name="jsonProto">The JProperty containing the prototype.</param>
    public void ReadJsonPrototype(JProperty jsonProto)
    {
        Type = jsonProto.Name;
        JToken innerJson = jsonProto.Value;

        MovementCost        = PrototypeReader.ReadJson(MovementCost, innerJson["MovementCost"]);
        PathfindingModifier = PrototypeReader.ReadJson(PathfindingModifier, innerJson["PathfindingModifier"]);
        PathfindingWeight   = PrototypeReader.ReadJson(PathfindingWeight, innerJson["PathfindingWeight"]);

        Width  = PrototypeReader.ReadJson(Width, innerJson["Width"]);
        Height = PrototypeReader.ReadJson(Height, innerJson["Height"]);

        /* TODO: This may need altered, for now it is built to match the functionality of the xml reader
         * in that if no value is set it is invincible, and the furniture's health system will make it invincible if access while null.
         * It may be preferable to have the HealthSystem constructor detect an "invalid" health amount such as -1, and autoset to invincible as appropriate */
        float healthValue = PrototypeReader.ReadJson(-1f, innerJson["Health"]);

        if (Mathf.Abs(healthValue - -1) > Mathf.Epsilon)
        {
            health = new HealthSystem(healthValue, false, true, false, false);
        }

        LinksToNeighbours         = PrototypeReader.ReadJson(LinksToNeighbours, innerJson["LinksToNeighbours"]);
        EnclosesRoom              = PrototypeReader.ReadJson(EnclosesRoom, innerJson["EnclosesRoom"]);
        CanRotate                 = PrototypeReader.ReadJson(CanRotate, innerJson["CanRotate"]);
        DragType                  = PrototypeReader.ReadJson(DragType, innerJson["DragType"]);
        isEnterableAction         = PrototypeReader.ReadJson(isEnterableAction, innerJson["IsEnterableAction"]);
        getProgressInfoNameAction = PrototypeReader.ReadJson(getProgressInfoNameAction, innerJson["GetProgressInfoNameAction"]);
        LocalizationName          = PrototypeReader.ReadJson("furn_" + Type, innerJson["LocalizationName"]);
        LocalizationDescription   = PrototypeReader.ReadJson("furn_" + Type + "_desc", innerJson["LocalizationDescription"]);

        typeTags = new HashSet <string>(PrototypeReader.ReadJsonArray <string>(innerJson["TypeTags"]));

        if (innerJson["CanReplaceFurniture"] != null)
        {
            replaceableFurniture = ((JArray)innerJson["CanReplaceFurniture"]).ToObject <List <string> >();
        }

        tileTypeBuildPermissions = new HashSet <string>(PrototypeReader.ReadJsonArray <string>(innerJson["TileTypeBuildPermissions"]));
        orderActions             = PrototypeReader.ReadOrderActions(innerJson["OrderActions"]);
        contextMenuLuaActions    = PrototypeReader.ReadContextMenuActions(innerJson["ContextMenuActions"]);

        Animations = PrototypeReader.ReadFurnitureAnimations(innerJson["Animations"]);

        EventActions.ReadJson(innerJson["EventActions"]);

        Jobs.ReadOffsets(innerJson["Jobs"]);

        Parameters.FromJson(innerJson["Parameters"]);

        if (innerJson["Components"] != null)
        {
            JToken componentsJArray = innerJson["Components"];
            foreach (JToken componentJson in componentsJArray)
            {
                BuildableComponent component = BuildableComponent.FromJson(componentJson);
                if (component != null)
                {
                    component.InitializePrototype(this);
                    components.Add(component);

                    if (component.IsValid() == false)
                    {
                        UnityDebugger.Debugger.LogError("BuildableComponent", "Error parsing " + component.GetType() + " for " + Type);
                    }
                }
            }
        }

        if (orderActions.ContainsKey("Uninstall"))
        {
            Inventory asInventory = Inventory.CreatePrototype(Type, 1, 0f, "crated_furniture", LocalizationName, LocalizationDescription);
            PrototypeManager.Inventory.Add(asInventory);
        }
    }