public void Update(Protocol.Types.Shortcut shortcut) { Slot = shortcut.slot; if (shortcut is ShortcutSpell) { SpellId = (shortcut as ShortcutSpell).spellId; } }
public override void Update(Protocol.Types.Shortcut shortcut) { base.Update(shortcut); if (shortcut is ShortcutEmote) { Emote = ObjectDataManager.Instance.Get <Emoticon>((shortcut as ShortcutEmote).emoteId); } }
public override void Update(Protocol.Types.Shortcut shortcut) { base.Update(shortcut); if (shortcut is ShortcutSmiley) { SmileyId = (shortcut as ShortcutSmiley).smileyId; } }
public override void Update(Protocol.Types.Shortcut shortcut) { base.Update(shortcut); if (shortcut is ShortcutObjectPreset) { PresetId = (shortcut as ShortcutObjectPreset).presetId; } }
public override void Update(Protocol.Types.Shortcut shortcut) { base.Update(shortcut); if (shortcut is ShortcutObjectItem) { Item = Character.Inventory.GetItem((shortcut as ShortcutObjectItem).itemUID); Template = ObjectDataManager.Instance.Get <Item>((shortcut as ShortcutObjectItem).itemGID); } }
public void Add(Protocol.Types.Shortcut shortcut) { if (shortcut is ShortcutObjectItem) { Add(shortcut as ShortcutObjectItem); } else if (shortcut is ShortcutObjectPreset) { Add(shortcut as ShortcutObjectPreset); } else if (shortcut is ShortcutEmote) { Add(shortcut as ShortcutEmote); } else if (shortcut is ShortcutSmiley) { Add(shortcut as ShortcutSmiley); } }
public virtual void Update(Protocol.Types.Shortcut shortcut) { Slot = shortcut.slot; }