public void Update(Protocol.Types.Shortcut shortcut)
 {
     Slot = shortcut.slot;
     if (shortcut is ShortcutSpell)
     {
         SpellId = (shortcut as ShortcutSpell).spellId;
     }
 }
Exemple #2
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        public override void Update(Protocol.Types.Shortcut shortcut)
        {
            base.Update(shortcut);

            if (shortcut is ShortcutEmote)
            {
                Emote = ObjectDataManager.Instance.Get <Emoticon>((shortcut as ShortcutEmote).emoteId);
            }
        }
Exemple #3
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        public override void Update(Protocol.Types.Shortcut shortcut)
        {
            base.Update(shortcut);

            if (shortcut is ShortcutSmiley)
            {
                SmileyId = (shortcut as ShortcutSmiley).smileyId;
            }
        }
        public override void Update(Protocol.Types.Shortcut shortcut)
        {
            base.Update(shortcut);

            if (shortcut is ShortcutObjectPreset)
            {
                PresetId = (shortcut as ShortcutObjectPreset).presetId;
            }
        }
        public override void Update(Protocol.Types.Shortcut shortcut)
        {
            base.Update(shortcut);

            if (shortcut is ShortcutObjectItem)
            {
                Item     = Character.Inventory.GetItem((shortcut as ShortcutObjectItem).itemUID);
                Template = ObjectDataManager.Instance.Get <Item>((shortcut as ShortcutObjectItem).itemGID);
            }
        }
 public void Add(Protocol.Types.Shortcut shortcut)
 {
     if (shortcut is ShortcutObjectItem)
     {
         Add(shortcut as ShortcutObjectItem);
     }
     else if (shortcut is ShortcutObjectPreset)
     {
         Add(shortcut as ShortcutObjectPreset);
     }
     else if (shortcut is ShortcutEmote)
     {
         Add(shortcut as ShortcutEmote);
     }
     else if (shortcut is ShortcutSmiley)
     {
         Add(shortcut as ShortcutSmiley);
     }
 }
 public virtual void Update(Protocol.Types.Shortcut shortcut)
 {
     Slot = shortcut.slot;
 }