/// <summary> /// 创建游戏房间请求 /// </summary> /// <param name="gameName"></param> /// <param name="password"></param> public void gameCreateRequest(string gameName, string password) { Protocol.C2SGameCreateReq request = new Protocol.C2SGameCreateReq(); request.game_name = gameName; request.password = password; NetworkEvent.sendPacket <Protocol.C2SGameCreateReq>(request); btnCreate.Enabled = false; btnCancle.Enabled = false; }
/// <summary> /// 创建游戏房间请求 /// </summary> /// <param name="gameName"></param> /// <param name="password"></param> public void gameCreateRequest(string gameName, string password) { Protocol.C2SGameCreateReq request = new Protocol.C2SGameCreateReq(); request.game_name = gameName; request.password = password; NetworkEvent.sendPacket<Protocol.C2SGameCreateReq>(request); btnCreate.Enabled = false; btnCancle.Enabled = false; }