public void OnCreateAndJoinRoomAnswer(ProtobufPacket <CreateAndJoinRoomAnswerPacket> packet) { CreateAndJoinRoomAnswerPacket answer = packet.ProtobufMessage; OnCreateRoom?.Invoke(this, answer.Success); OnJoinRoom?.Invoke(this, new Tuple <string, bool>(answer.RoomName, answer.Success)); }
private void OnJoinRoomRequest(ProtobufPacket <JoinRoomRequestPacket> packet) { JoinRoomRequestPacket request = packet.ProtobufMessage; JoinRoomAnswerPacket send = new JoinRoomAnswerPacket(); bool result = NetworkLobby.JoinRoom(request.RoomName, request.UserName, out MNetworkRoom room); // Packet Data Set send.Success = result; send.RoomName = request.RoomName; Debug.Log($"S:[{packet.Serial}] Request to join the room. Name: [{request.UserName}] Room: [{request.RoomName}] Result: [{send.Success}]"); if (result == true) { ChattingAnswerPacket joinMessage = new ChattingAnswerPacket(); joinMessage.Text = $"{request.UserName} 님이 방에 참가했습니다."; SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.ChattingAnswer, joinMessage), room.SerialList); } SendPacket(new ProtobufPacket <JoinRoomAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.JoinRoomAnswer, send)); }
private void OnCreateAndJoinRoomRequest(ProtobufPacket <CreateAndJoinRoomRequestPacket> packet) { CreateAndJoinRoomRequestPacket request = packet.ProtobufMessage; CreateAndJoinRoomAnswerPacket send = new CreateAndJoinRoomAnswerPacket(); // Packet Data Set bool success1 = NetworkLobby.AddRoom(request.RoomName, new MNetworkRoom(request.RoomName)); bool success2 = NetworkLobby.JoinRoom(request.RoomName, request.UserName, out MNetworkRoom room); Debug.Log($"S:[{packet.Serial}] Room creation request. Room: [{request.RoomName}] Result: [{send.Success}]"); Debug.Log($"S:[{packet.Serial}] Request to join the room. Name: [{request.UserName}] Room: [{request.RoomName}] Result: [{send.Success}]"); if (success1 && success2 == true) { ChattingAnswerPacket joinMessage = new ChattingAnswerPacket(); joinMessage.Text = $"{request.UserName} 님이 방에 참가했습니다."; SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.ChattingAnswer, joinMessage), room.SerialList); } send.Success = success1 && success2; send.RoomName = request.RoomName; SendPacket(new ProtobufPacket <CreateAndJoinRoomAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.CreateAndJoinRoomAnswer, send)); }
private void OnChattingRequest(ProtobufPacket <ChattingRequestPacket> packet) { ChattingRequestPacket request = packet.ProtobufMessage; ChattingAnswerPacket send = new ChattingAnswerPacket(); // Packet Data Set MNetworkPlayer sender = NetworkLobby.FindPlayer(request.Sender); if (sender == null) { return; } MNetworkRoom room = NetworkLobby.FindRoom(sender.RoomKey); if (room == null) { return; } send.Text = $"[{Time.TimeLogHMS}] [{request.Sender}] : {request.Text}"; Debug.Log($"S:[{packet.Serial}] Chat: <[{sender.RoomKey}]{send.Text}>"); SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.ChattingAnswer, send), room.SerialList); }
public void OnChattingAnswer(ProtobufPacket <ChattingAnswerPacket> packet) { ChattingAnswerPacket answer = packet.ProtobufMessage; Debug.Log(answer.Text); OnChatting?.Invoke(this, answer.Text); }
public void HandlePacket(ProtobufPacket packet) { var pluginMessage = packet as PluginMessagePacket; if (pluginMessage != null) { OnPluginChannelMessage(pluginMessage.Channel, pluginMessage.Data); } }
public void OnSignUpAnswer(ProtobufPacket <SignUpAnswerPacket> packet) { SignUpAnswerPacket answer = packet.ProtobufMessage; Debug.Log(answer.Success ? "회원가입 성공" : "회원가입 실패"); Debug.Log(answer.Context); OnSignUp?.Invoke(this, new Tuple <string, bool>(answer.Context, answer.Success)); }
public void OnWhisperAnswer(ProtobufPacket <WhisperAnswerPacket> packet) { WhisperAnswerPacket answer = packet.ProtobufMessage; string ret = $"{answer.Sender} >> {answer.Text}"; Debug.Log(ret); OnWhisper?.Invoke(this, ret); }
public void OnJoinRoomAnswer(ProtobufPacket <JoinRoomAnswerPacket> packet) { JoinRoomAnswerPacket answer = packet.ProtobufMessage; string s = answer.Success ? "성공했습니다." : "실패했습니다."; Debug.Log($"{answer.RoomName} 방 입장에 {s}"); OnJoinRoom?.Invoke(this, new Tuple <string, bool>(answer.RoomName, answer.Success)); }
public void OnRoomListAnswer(ProtobufPacket <RoomListAnswerPacket> packet) { RoomListAnswerPacket answer = packet.ProtobufMessage; List <string> names = new List <string>(); foreach (var s in answer.RoomNames) { names.Add(s); } OnRoomListRefresh?.Invoke(this, names); }
public void SendPacket(ProtobufPacket packet) { if (!Connected) { throw new ProtocolException("Connection error: Not connected to server."); } Stream.SendPacket(packet); #if DEBUG PacketsSended.Add(packet); #endif }
private void OnCreateRoomRequest(ProtobufPacket <CreateRoomRequestPacket> packet) { CreateRoomRequestPacket request = packet.ProtobufMessage; CreateRoomAnswerPacket send = new CreateRoomAnswerPacket(); // Packet Data Set bool success = NetworkLobby.AddRoom(request.RoomName, new MNetwork.Rooms.MNetworkRoom(request.RoomName)); send.Success = success; Debug.Log($"S:[{packet.Serial}] Room creation request. Room: [{request.RoomName}] Result: [{send.Success}]"); SendPacket(new ProtobufPacket <CreateRoomAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.CreateRoomAnswer, send)); }
public void SendPacket(ProtobufPacket packet, int originID = 0) { var sconPacket = packet as SCONPacket; if (sconPacket == null) { throw new Exception($"Wrong packet type, {packet.GetType().FullName}"); } Stream.SendPacket(ref packet); #if DEBUG Sended.Add(sconPacket); #endif }
public void OnCreateRoomAnswer(ProtobufPacket <CreateRoomAnswerPacket> packet) { CreateRoomAnswerPacket answer = packet.ProtobufMessage; if (answer.Success == true) { Debug.Log("방 생성 성공"); } else { Debug.Log("방 생성 실패"); } OnCreateRoom?.Invoke(this, answer.Success); }
private void OnRoomListRequest(ProtobufPacket <RoomListRequestPacket> packet) { RoomListRequestPacket request = packet.ProtobufMessage; RoomListAnswerPacket send = new RoomListAnswerPacket(); // Packet Data Set foreach (var iter in NetworkLobby.GetAllRoomNames()) { send.RoomNames.Add(iter); } Debug.Log($"S:[{packet.Serial}] Room list return request."); SendPacket(new ProtobufPacket <RoomListAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.RoomListAnswer, send)); }
private void OnSignUpRequest(ProtobufPacket <SignUpRequestPacket> packet) { SignUpRequestPacket request = packet.ProtobufMessage; SignUpAnswerPacket send = new SignUpAnswerPacket(); // Packet Data Set bool success = loginHandler.SignUp(request.ID, request.Password, request.UserName, out string context); send.Success = success; send.Context = context; Debug.Log($"S:[{packet.Serial}] User registration (Sign Up). Result: [{success}]]"); SendPacket(new ProtobufPacket <SignUpAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.SignUpAnswer, send)); }
public void OnLoginAnswer(ProtobufPacket <LoginAnswerPacket> packet) { LoginAnswerPacket answer = packet.ProtobufMessage; if (answer.Success == true) { Debug.Log($"{answer.UserName} 님이 접속하셨습니다."); UserInfoManager.userName = answer.UserName; UserInfoManager.userState = MNetwork.Rooms.MNetworkPlayer.MPlayerState.LoginSuccess; } else { Debug.Log($"로그인 실패. [사유 : {answer.Context}]"); } OnSignIn?.Invoke(this, new Tuple <string, bool>(answer.Context, answer.Success)); }
private void OnPacketHandled(int id, ProtobufPacket packet, ClientState state) { if (!Connected) { return; } ContextFunc <ProtobufPacket> handler = null; switch (state) { case ClientState.Joining: handler = ServerPacketHandlers.LoginPacketResponses.Handlers[id]?.Invoke(this); break; case ClientState.Joined: handler = ServerPacketHandlers.PlayPacketResponses.Handlers[id]?.Invoke(this); break; case ClientState.InfoRequest: handler = ServerPacketHandlers.StatusPacketResponses.Handlers[id]?.Invoke(this); break; } if (handler != null) { handler.SetContext(this); var response = handler.Handle(packet); if (response != null) { SendPacket(response); } } DoCustomReceiving(packet); foreach (var modAPI in ModAPIs) { modAPI.OnPacket(packet); } }
public void Protobuf_Serialize_Deserialize_Test() { using (ProtobufSerializer serializer = new ProtobufSerializer()) { Person person = new Person() { Id = 2, Name = "Jerry", Address = new Address() }; byte[] buffer = serializer.Serialize(person); Person _person = serializer.Deserialize <Person>(buffer); Assert.Equal(person.Id, _person.Id); Assert.Equal(person.Name, _person.Name); ProtobufMessagePack <Person> pack = new ProtobufMessagePack <Person>(person); buffer = serializer.Serialize(pack); _person = serializer.Deserialize <ProtobufMessagePack <Person> >(buffer)?.Message; Assert.Equal(person.Id, _person.Id); Assert.Equal(person.Name, _person.Name); Packet packet = new Packet(typeof(Person).FullName, buffer, PacketType.Join, Guid.NewGuid().ToString()); buffer = serializer.Serialize(new ProtobufPacket(packet)); ProtobufPacket _packet = serializer.Deserialize <ProtobufPacket>(buffer); Assert.Equal(packet.PackType, _packet.PackType); Assert.Equal(packet.PacketType, _packet.PacketType); Assert.Equal(packet.FromId, _packet.FromId); _person = serializer.Deserialize <ProtobufMessagePack <Person> >(_packet.Payload)?.Message; Assert.Equal(person.Id, _person.Id); Assert.Equal(person.Name, _person.Name); } }
private void OnWhisperRequest(ProtobufPacket <WhisperRequestPacket> packet) { WhisperRequestPacket request = packet.ProtobufMessage; WhisperAnswerPacket send = new WhisperAnswerPacket(); // Packet Data Set MNetworkPlayer listener = NetworkLobby.FindPlayer(request.Listener); if (listener == null) { return; } send.Sender = request.Sender; send.Text = $"From {request.Sender} : {request.Text}"; Debug.Log($"S:[{packet.Serial}] Whisper Send Request. SENDER: [{request.Sender}] LISTENER: [{listener.UserName}]"); SendPacket(new ProtobufPacket <WhisperAnswerPacket>(listener.Serial, PacketEnum.ProcessType.Data, (int)MessageType.WhisperAnswer, send)); }
private void OnExitRoomRequest(ProtobufPacket <ExitRoomRequestPacket> packet) { ExitRoomRequestPacket request = packet.ProtobufMessage; ExitRoomAnswerPacket send = new ExitRoomAnswerPacket(); // Packet Data Set MNetworkRoom targetRoom = NetworkLobby.FindRoom(request.RoomName); MNetworkPlayer targetPlayer = NetworkLobby.FindPlayer(request.UserName); bool result = NetworkLobby.ExitFromRoom(targetRoom, targetPlayer); send.Success = result; Debug.Log($"S:[{packet.Serial}] Room exit request. Name: [{request.UserName}] Room: [{request.RoomName}] Result: [{send.Success}]"); if (targetRoom.PlayerCount == 0) { if (NetworkLobby.DeleteRoom(request.RoomName) == true) { Debug.Log($"Room deleted. Room: [{request.RoomName}]"); } } else { ChattingAnswerPacket exitMessage = new ChattingAnswerPacket(); exitMessage.Text = $"{targetPlayer.UserName} 님이 방에서 나갔습니다."; SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.ChattingAnswer, exitMessage), targetRoom.SerialList); } SendPacket(new ProtobufPacket <ExitRoomAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.ExitRoomAnswer, send)); }
public void HandlePacket(ProtobufPacket packet) { }
public abstract void OnPacket(ProtobufPacket protobufPacket);
public void SendPacket(ProtobufPacket packet, int originID = 0) { var sconPacket = packet as SCONPacket; if (sconPacket == null) throw new Exception($"Wrong packet type, {packet.GetType().FullName}"); Stream.SendPacket(ref packet); #if DEBUG Sended.Add(sconPacket); #endif }
private void HandlePacket(ProtobufPacket packet) { switch ((SCONPacketTypes)(int)packet.ID) { case SCONPacketTypes.AuthorizationRequest: HandleAuthorizationRequest((AuthorizationRequestPacket)packet); break; //case SCONPacketTypes.EncryptionResponse: // HandleEncryptionResponse((EncryptionResponsePacket)packet); // break; case SCONPacketTypes.AuthorizationPassword: HandleAuthorizationPassword((AuthorizationPasswordPacket)packet); break; case SCONPacketTypes.ExecuteCommand: HandleExecuteCommand((ExecuteCommandPacket)packet); break; case SCONPacketTypes.StartChatReceiving: HandleStartChatReceiving((StartChatReceivingPacket)packet); break; case SCONPacketTypes.StopChatReceiving: HandleStopChatReceiving((StopChatReceivingPacket)packet); break; case SCONPacketTypes.PlayerInfoListRequest: HandlePlayerInfoListRequest((PlayerInfoListRequestPacket)packet); break; case SCONPacketTypes.LogListRequest: HandleLogListRequest((LogListRequestPacket)packet); break; case SCONPacketTypes.LogFileRequest: HandleLogFileRequest((LogFileRequestPacket)packet); break; case SCONPacketTypes.CrashLogListRequest: HandleCrashLogListRequest((CrashLogListRequestPacket)packet); break; case SCONPacketTypes.CrashLogFileRequest: HandleCrashLogFileRequest((CrashLogFileRequestPacket)packet); break; case SCONPacketTypes.PlayerDatabaseListRequest: HandlePlayerDatabaseListRequest((PlayerDatabaseListRequestPacket)packet); break; case SCONPacketTypes.BanListRequest: HandleBanListRequest((BanListRequestPacket)packet); break; //case SCONPacketTypes.UploadLuaToServer: // HandleUploadLuaToServer((UploadLuaToServerPacket)packet); // break; //case SCONPacketTypes.ReloadNPCs: // HandleReloadNPCs((ReloadNPCsPacket)packet); // break; } }
private void SendPacketDirect(ProtobufPacket packet) { if (Stream.Connected) { Stream.SendPacket(ref packet); #if DEBUG ToServer.Add(packet); #endif } }
private void SendPacket(ProtobufPacket packet) { if (State.HasFlag(JoinState.QueryPacketsEmpty)) goto SendPackets; if ((GamePacketTypes)(int) packet.ID == GamePacketTypes.ServerDataRequest) { SendPacketDirect(packet); return; } if (!State.HasFlag(JoinState.JoinGameSent)) { SendPacketDirect(new JoiningGameRequestPacket()); State |= JoinState.JoinGameSent; } if (!State.HasFlag(JoinState.JoinedGame)) { ToSend.Enqueue(packet); return; } if (!State.HasFlag(JoinState.QueryPacketsEmpty)) { while (ToSend.Count > 0) SendPacketDirect(ToSend.Dequeue()); State |= JoinState.QueryPacketsEmpty; } SendPackets: SendPacketDirect(packet); }
public override void OnPacket(ProtobufPacket packet) { ForgeHandlerContext.HandlePacket(packet); }
private void HandlePacket(ProtobufPacket packet) { switch ((SCONPacketTypes)(int)packet.ID) { case SCONPacketTypes.AuthorizationRequest: HandleAuthorizationRequest((AuthorizationRequestPacket)packet); break; //case SCONPacketTypes.EncryptionResponse: // HandleEncryptionResponse((EncryptionResponsePacket)packet); // break; case SCONPacketTypes.AuthorizationPassword: HandleAuthorizationPassword((AuthorizationPasswordPacket)packet); break; case SCONPacketTypes.ExecuteCommand: HandleExecuteCommand((ExecuteCommandPacket)packet); break; case SCONPacketTypes.StartChatReceiving: HandleStartChatReceiving((StartChatReceivingPacket)packet); break; case SCONPacketTypes.StopChatReceiving: HandleStopChatReceiving((StopChatReceivingPacket)packet); break; case SCONPacketTypes.PlayerInfoListRequest: HandlePlayerInfoListRequest((PlayerInfoListRequestPacket)packet); break; case SCONPacketTypes.LogListRequest: HandleLogListRequest((LogListRequestPacket)packet); break; case SCONPacketTypes.LogFileRequest: HandleLogFileRequest((LogFileRequestPacket)packet); break; case SCONPacketTypes.CrashLogListRequest: HandleCrashLogListRequest((CrashLogListRequestPacket)packet); break; case SCONPacketTypes.CrashLogFileRequest: HandleCrashLogFileRequest((CrashLogFileRequestPacket)packet); break; case SCONPacketTypes.PlayerDatabaseListRequest: HandlePlayerDatabaseListRequest((PlayerDatabaseListRequestPacket)packet); break; case SCONPacketTypes.BanListRequest: HandleBanListRequest((BanListRequestPacket)packet); break; //case SCONPacketTypes.UploadLuaToServer: // HandleUploadLuaToServer((UploadLuaToServerPacket)packet); // break; //case SCONPacketTypes.ReloadNPCs: // HandleReloadNPCs((ReloadNPCsPacket)packet); // break; } }
private void HandlePacket(ProtobufPacket packet) { switch ((SCONPacketTypes)(int) packet.ID) { case SCONPacketTypes.AuthorizationResponse: HandleAuthorizationResponse((AuthorizationResponsePacket) packet); break; case SCONPacketTypes.EncryptionRequest: HandleEncryptionRequest((EncryptionRequestPacket) packet); break; case SCONPacketTypes.AuthorizationComplete: HandleAuthorizationComplete((AuthorizationCompletePacket) packet); break; case SCONPacketTypes.AuthorizationDisconnect: HandleAuthorizationDisconnect((AuthorizationDisconnectPacket) packet); break; case SCONPacketTypes.ChatMessage: HandleChatMessage((ChatMessagePacket) packet); break; case SCONPacketTypes.PlayerInfoListResponse: HandlePlayerInfoListResponse((PlayerInfoListResponsePacket) packet); break; case SCONPacketTypes.LogListResponse: HandleLogListResponse((LogListResponsePacket) packet); break; case SCONPacketTypes.LogFileResponse: HandleLogFileResponse((LogFileResponsePacket) packet); break; case SCONPacketTypes.CrashLogListResponse: HandleCrashLogListResponse((CrashLogListResponsePacket) packet); break; case SCONPacketTypes.CrashLogFileResponse: HandleCrashLogFileResponse((CrashLogFileResponsePacket) packet); break; case SCONPacketTypes.PlayerDatabaseListResponse: HandlePlayerDatabaseListResponse((PlayerDatabaseListResponsePacket) packet); break; case SCONPacketTypes.BanListResponse: HandleBanListResponse((BanListResponsePacket) packet); break; } }
public void OnExitRoomAnswer(ProtobufPacket <ExitRoomAnswerPacket> packet) { ExitRoomAnswerPacket answer = packet.ProtobufMessage; OnExitRoom?.Invoke(this, answer.Success); }
private void OnLoginRequest(ProtobufPacket <LoginRequestPacket> packet) { LoginRequestPacket request = packet.ProtobufMessage; LoginAnswerPacket send = new LoginAnswerPacket(); // Packet Data Set // 로그인 핸들러에게 로그인이 성공했는지를 알아온다. bool success = loginHandler.SignIn(request.ID, request.Password, out string userName); // 보낼 패킷의 정보 설정 send.UserName = userName; send.Success = success; send.Context = "로그인에 성공했습니다."; MNetworkPlayer player = NetworkLobby.FindPlayer(packet.Serial); if (send.Success == false) { send.Context = "아이디 또는 비밀번호를 확인해주세요."; } else if (player != null) { if (player.PlayerState >= MNetworkPlayer.MPlayerState.LoginSuccess) { // 이미 접속중인 클라이언트 처리 send.Success = false; send.Context = "이미 접속된 아이디입니다."; } else { MNetworkPlayer find = NetworkLobby.FindPlayer(userName); if (find != null) { // 이미 해당 닉네임을 가진 유저가 접속중임을 처리 send.Success = false; send.Context = "해당 아이디는 이미 다른\n컴퓨터에서 사용 중입니다."; } else { // 없다면 네임 리스트에 추가해준다. player.ID = request.ID; player.Password = request.Password; player.PlayerState = MNetworkPlayer.MPlayerState.LoginSuccess; player.UserName = userName; NetworkLobby.AddPlayerToNameList(player); send.Success = true; } } } if (send.Success == true) { Debug.Log($"S:[{packet.Serial}] The login was successful. Name: {player.UserName}"); } else { Debug.Log($"S:[{packet.Serial}] Login failed. Name: {player.UserName}"); } SendPacket(new ProtobufPacket <LoginAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data, (int)MessageType.LoginAnswer, send)); }