public int getMySize()
        {
            int total = 0;

            total += ProtoUtil.GetIntSize(this.roleId, true, 1, true, 0);
            total += ProtoUtil.GetIntSize(this.magicCode, true, 2, true, 0);
            return(total + ProtoUtil.GetListBytesSize <SpriteHitedInnerData>(this.enemys, true, 3));
        }