public ProtoMessage AttackArmy(string aID, TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = client.charID; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var locReply = GetActionReply(Actions.ViewChar, client); var locResult = (ProtoPlayerCharacter)locReply.Result; ProtoMessage protoAttack = new ProtoMessage(); protoAttack.ActionType = Actions.Attack; protoAttack.Message = locResult.armyID; protoAttack.MessageFields = new string[] { aID }; client.net.Send(protoAttack); var reply = GetActionReply(Actions.Attack, client); if (reply.GetType() == typeof(ProtoBattle)) { return(reply.Result as ProtoBattle); } else { return(reply.Result); } }
/* * public static ProtoMessage TryForChild(string charID, TextTestClient client) * { * ProtoMessage protoMessage = new ProtoMessage(); * protoMessage.ActionType = Actions.TryForChild; * protoMessage.Message = charID; * client.net.Send(protoMessage); * var reply = GetActionReply(Actions.TryForChild, client); * return reply; * } */ /// <summary> /// siege functions /// </summary> /// <param name="client"></param> /// <returns></returns> public static ProtoMessage SiegeCurrentFief(TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = "Char_158"; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var locReply = GetActionReply(Actions.ViewChar, client); var locResult = (ProtoPlayerCharacter)locReply; ProtoMessage protoSiegeStart = new ProtoMessage(); protoSiegeStart.ActionType = Actions.BesiegeFief; protoSiegeStart.Message = locResult.armyID; client.net.Send(protoSiegeStart); var reply = GetActionReply(Actions.BesiegeFief, client); if (reply.GetType() == typeof(ProtoSiegeDisplay)) { return(reply as ProtoSiegeDisplay); } else { return(reply); } }
public void DisplayProfile(ProtoPlayerCharacter characterProtoBuf) { Console.WriteLine("-----------------------------"); Console.WriteLine("Player Profile"); Console.WriteLine("-----------------------------"); Console.WriteLine("Player ID: " + characterProtoBuf.playerID); Console.WriteLine("Player Name: " + characterProtoBuf.firstName + " " + characterProtoBuf.familyName); Console.WriteLine("-----------------------------"); Console.Write("Owned Fiefs: "); bool written = false; foreach (var fief in characterProtoBuf.ownedFiefs) { if (written == false) { Console.Write(fief); written = true; } else { Console.Write(" , " + fief); } } Console.Write("\n"); Console.WriteLine("-----------------------------"); Console.WriteLine("Location: " + characterProtoBuf.location); Console.WriteLine("Army: " + characterProtoBuf.armyID); Console.WriteLine("Purse: " + characterProtoBuf.purse); Console.Write("Allies: "); if (characterProtoBuf.allies != null && characterProtoBuf.allies.Count > 0) { for (int i = 0; i < characterProtoBuf.allies.Count; i++) { Console.Write(characterProtoBuf.allies.ElementAt(i)); if (i != characterProtoBuf.allies.Count - 1) { Console.Write(" , "); } } } Console.WriteLine(); Console.Write("At war with: "); if (characterProtoBuf.atWar != null && characterProtoBuf.atWar.Count > 0) { for (int i = 0; i < characterProtoBuf.atWar.Count; i++) { Console.Write(characterProtoBuf.atWar.ElementAt(i)); if (i != characterProtoBuf.atWar.Count - 1) { Console.Write(", "); } } } Console.WriteLine(); Console.WriteLine("-----------------------------"); }
public static ProtoPlayerCharacter Profile(TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = "Char_158"; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var reply = GetActionReply(Actions.ViewChar, client); return((ProtoPlayerCharacter)reply); }
public static void ProfileClickEvent(object obj, EventArgs args) { ProtoPlayerCharacter player = playerOps.Profile(client); if (profileTable == null) { profileTable = new ProfileTable(player.playerID, player.firstName + " " + player.familyName, player.ownedFiefs, player.location, player.armyID, Convert.ToString(player.purse)); } else { profileTable.DestroyTable(); profileTable = new ProfileTable(player.playerID, player.firstName + " " + player.familyName, player.ownedFiefs, player.location, player.armyID, Convert.ToString(player.purse)); } tableLayout.Attach(profileTable.getProfileLayout(), 1, 2, 4, 5); myWin.ShowAll(); }
public ProtoFief FiefDetails(TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = "Char_158"; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var locReply = GetActionReply(Actions.ViewChar, client); var locResult = (ProtoPlayerCharacter)locReply; ProtoFief protoFief = new ProtoFief(); protoFief.Message = locResult.location; protoFief.ActionType = Actions.ViewFief; client.net.Send(protoFief); var reply = GetActionReply(Actions.ViewFief, client); return((ProtoFief)reply); }
public ProtoMessage HireNew(int amount, TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = client.charID; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var armyReply = GetActionReply(Actions.ViewChar, client); var armyResult = (ProtoPlayerCharacter)armyReply.Result; ProtoRecruit protoRecruitNew = new ProtoRecruit(); protoRecruitNew.ActionType = Actions.RecruitNew; if (amount > 0) { protoRecruitNew.amount = (uint)amount; } protoRecruitNew.isConfirm = true; client.net.Send(protoRecruitNew); var reply = GetActionReply(Actions.RecruitNew, client); return(reply.Result); }
public ProtoMessage HireTroops(int amount, TextTestClient client) { ProtoPlayerCharacter protoMessage = new ProtoPlayerCharacter(); protoMessage.Message = "Char_158"; protoMessage.ActionType = Actions.ViewChar; client.net.Send(protoMessage); var armyReply = GetActionReply(Actions.ViewChar, client); var armyResult = (ProtoPlayerCharacter)armyReply.Result; ProtoRecruit protoRecruit = new ProtoRecruit(); protoRecruit.ActionType = Actions.RecruitTroops; if (amount > 0) { protoRecruit.amount = (uint)amount; } protoRecruit.armyID = armyResult.armyID; protoRecruit.isConfirm = true; client.net.Send(protoRecruit); var reply = GetActionReply(Actions.RecruitTroops, client); return(reply.Result); }