void crewWindow(int windowID)
        {
            GUILayout.Label("Create a crew:    ", HighLogic.Skin.label);
            GUILayout.BeginHorizontal();
            GUILayout.Label("Name:   ", HighLogic.Skin.label);
            crewName = GUILayout.TextField(crewName, HighLogic.Skin.textField);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Gender: ", HighLogic.Skin.label);
            if (GUILayout.Button(genderButton.ToString(), HighLogic.Skin.button))
            {
                if (genderButton == ProtoCrewMember.Gender.Male)
                {
                    genderButton = ProtoCrewMember.Gender.Female;
                }
                else
                {
                    genderButton = ProtoCrewMember.Gender.Male;
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("trait:      ", HighLogic.Skin.label);
            if (GUILayout.Button(traitButton, HighLogic.Skin.button))
            {
                if (traitButton == "Pilot")
                {
                    traitButton = "Engineer";
                }
                else
                {
                    if (traitButton == "Scientist")
                    {
                        traitButton = "Pilot";
                    }
                    else
                    {
                        traitButton = "Scientist";
                    }
                }
            }
            GUILayout.EndHorizontal();
            if (GUILayout.Button("create your kerbal", HighLogic.Skin.button))
            {
                for (int i = FlightGlobals.Vessels.Count - 1; i >= 0; --i)
                {
                    Vessel station = FlightGlobals.Vessels[i];
                    if (station.vesselType == VesselType.Station)
                    {
                        setResourcesAmount(station);
                    }
                }
                generateCrew(traitButton, genderButton);
                HighLogic.CurrentGame.Parameters.SpaceCenter.CanGoToMissionControl = true;
            }
        }