Exemple #1
0
 void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles)
 {
     Puts("------------START!-----------");
     Puts("projectile: " + projectile.ToString());
     Puts("projectile.NoiseRadius: " + projectile.NoiseRadius.ToString());
     Puts("------------------------------");
     Puts("player: " + player.ToString());
     Puts("------------------------------");
     Puts("mod: " + mod.ToString());
     Puts("mod.projectileObject: " + mod.projectileObject.ToString());
     Puts("mod.numProjectiles: " + mod.numProjectiles.ToString());
     Puts("mod.projectileVelocity: " + mod.projectileVelocity.ToString());
     Puts("mod.category: " + mod.category);
     Puts("mod.mods: " + mod.mods.ToString());
     Puts("mod.ammoType: " + mod.ammoType.ToString());
     Puts("mod.projectileSpread: " + mod.projectileSpread.ToString());
     Puts("mod.projectileVelocitySpread: " + mod.projectileVelocitySpread.ToString());
     Puts("mod.useCurve: " + mod.useCurve.ToString());
     Puts("mod.spreadScalar: " + mod.spreadScalar.ToString());
     Puts("mod.attackEffectOverride: " + mod.attackEffectOverride.ToString());
     Puts("mod.barrelConditionLoss: " + mod.barrelConditionLoss.ToString());
     Puts("------------------------------");
     Puts("projectiles: " + projectiles.ToString());
     Puts("projectiles.ammoType: " + projectiles.ammoType.ToString());
     Puts("------------END!-----------");
 }