private void Start() { m_Physic = GetComponent <PhysicComponent>(); RegistPhysicEvent(); RegistAnimEvent(); m_ActorPropty.InitPropty(); }
public void WriteActor(BaseActorObj actor) { Propty propty = actor.propty; propty.InitPropty(); propty = actor.propty; position = actor.transform.position; scale = actor.transform.localScale; }