public override void SetWithArgs(ProppStory story, List <string> arguments) { base.SetWithArgs(story, arguments); performChar = story.FindCharacterName(arguments[0]); targetChar = story.FindCharacterName(arguments[1]); liquidationAction = story.villainy.liquidationAction; }
public void TellStory(StoryTellingSystem stSystem) { if (story == null) { return; } if (IsStoryEnd) { SceneManager.LoadScene("2_Main"); } if (currentStoryIndex >= story.functions.Count) { return; } ProppFunction currentFuntion = story.functions[currentStoryIndex]; if (currentActionIndex >= currentFuntion.actions.Count) { return; } ProppAction currentAction = currentFuntion.actions[currentActionIndex]; if (currentAction != null) { stSystem.DefaultSetting(); currentAction.ShowAction(stSystem); currentAction.TellAction(stSystem); } }
public ProppStory(ProppStoryData data) { ProppActionFactory.Instance.SetStory(this); characters = data.characters; locations = data.locations; characters.SetDict(); locations.SetDict(); interdiction = ProppActionFactory.Instance.CreateAction(data.interdiction); villainy = new ProppVillainy(data.villainy); foreach (var f in data.functions) { AddFunction(new ProppFunction(f)); } }
public ProppAction CreateAction(ProppActionData data) { ConstructorInfo constructorInfo; if (data == null) { return(null); } if (!_constructorInfos.TryGetValue(data.actionName, out constructorInfo)) { Debug.Log(data.actionName); return(null); } ProppAction result = (constructorInfo.Invoke(null) as ProppAction); result.SetWithArgs(story, data.arguments); return(result); }
public override void SetWithArgs(ProppStory story, List <string> arguments) { base.SetWithArgs(story, arguments); villainyAction = story.villainy.villainyAction; }
public ProppVillainy(ProppVillainyData data) { villainyAction = ProppActionFactory.Instance.CreateAction(data.villainyActionData); liquidationAction = ProppActionFactory.Instance.CreateAction(data.liquidationActionData); }
public override void SetWithArgs(ProppStory story, List <string> arguments) { base.SetWithArgs(story, arguments); violateChar = story.FindCharacterName(arguments[0]); violateAction = story.interdiction; }
public ProppActionData(ProppAction action) { actionName = action.ActionName; arguments = action.arguments; }