void Start() { _outputImage = GetComponent <Image>(); _sectorBackgroundTransform = SectorBackgroundRenderer.transform; _sectorBackgroundDepth = _sectorBackgroundTransform.position.z; _sectorCameraTransform = SectorCamera.transform; _sectorCameraDepth = _sectorCameraTransform.position.z; Raycaster.OnClickMiss += data => { Properties.gameObject.SetActive(false); }; Map.ZoneClicked.Subscribe(zone => { Properties.gameObject.SetActive(true); Properties.Clear(); Properties.Title.text = zone.Name; Properties.AddProperty("Owner", () => zone.Owner?.Name ?? "None"); var otherFactions = zone.Factions .Where(f => f.ID != zone.Owner?.ID) .Select(f => f.Name).ToArray(); if (otherFactions.Length > 0) { Properties.AddProperty("Factions Present", () => string.Join(", ", otherFactions)); } var density = saturate(ActionGameManager.CurrentGalaxy.Background.CloudDensity(zone.Position) / 2); var radius = GameManager.Settings.ZoneSettings.ZoneRadius.Evaluate(density); var mass = GameManager.Settings.ZoneSettings.ZoneMass.Evaluate(density); Properties.AddProperty("Mass", () => ActionGameManager.PlayerSettings.Format(mass)); Properties.AddProperty("Radius", () => ActionGameManager.PlayerSettings.Format(radius)); if (zone.PackedContents == null) { Properties.AddProperty(() => "Has not been visited"); } else { var planetCount = zone.PackedContents.Planets.Count(body => body is PlanetData).ToString(); Properties.AddProperty("Planets", () => planetCount); var beltCount = zone.PackedContents.Planets.Count(body => body is AsteroidBeltData).ToString(); Properties.AddProperty("Asteroid Belts", () => beltCount); var giantCount = zone.PackedContents.Planets.Count(body => body is GasGiantData && !(body is SunData)).ToString(); Properties.AddProperty("Gas Giants", () => giantCount); var starCount = zone.PackedContents.Planets.Count(body => body is SunData).ToString(); Properties.AddProperty("Stars", () => starCount); var stationCount = zone.PackedContents.Entities .Count(entity => ((HullData)entity.Hull.Data.Value).HullType == HullType.Ship) .ToString(); Properties.AddProperty("Stations", () => stationCount); var turretCount = zone.PackedContents.Entities .Count(entity => ((HullData)entity.Hull.Data.Value).HullType == HullType.Ship) .ToString(); Properties.AddProperty("Turrets", () => turretCount); var shipCount = zone.PackedContents.Entities .Count(entity => ((HullData)entity.Hull.Data.Value).HullType == HullType.Ship) .ToString(); Properties.AddProperty("Ships", () => shipCount); } }); // PathAnimationButton.onClick.AddListener(() => // { // Map.StartCoroutine(AnimatePath()); // }); }
public void GenerateTechs() { foreach (var instance in _ringInstances) { instance.ReturnToPool(); } _ringInstances.Clear(); foreach (var instance in _techInstances) { instance.ReturnToPool(); } _techInstances.Clear(); foreach (var instance in _linkInstances) { instance.ReturnToPool(); } _linkInstances.Clear(); foreach (var instance in _arrowInstances) { instance.ReturnToPool(); } _arrowInstances.Clear(); var graph = new GeometryGraph(); var settings = new SugiyamaLayoutSettings(); if (TestMode) { for (int i = 0; i < TechCount; i++) { var node = NewNode(i); graph.Nodes.Add(node); if (i > SeedTechs) { graph.Edges.Add(new Edge(graph.Nodes[Random.Range(max(0, i - RollingWindowSize), i - 1)], node)); } } foreach (var vertex in graph.Nodes.Where(v => !graph.Edges.Any(e => e.Source == v || e.Target == v))) { graph.Edges.Add(new Edge(vertex, graph.Nodes[Random.Range(0, TechCount - 1)])); } } else { var nodeMap = new Dictionary <BlueprintData, Node>(); foreach (var blueprint in Blueprints) { var node = NewNode(blueprint); nodeMap[blueprint] = node; graph.Nodes.Add(node); } foreach (var targetBlueprint in Blueprints) { foreach (var sourceBlueprint in Blueprints.Where(sb => targetBlueprint.Dependencies.Any(dep => sb.ID == dep))) { var edge = new Edge(nodeMap[sourceBlueprint], nodeMap[targetBlueprint]); graph.Edges.Add(edge); var splitName = sourceBlueprint.Name.Split(' '); if (splitName.Length > 1) { var nameStart = string.Join(" ", splitName.Take(splitName.Length - 1)); if (targetBlueprint.Name.StartsWith(nameStart)) { edge.Weight *= 10; } } } } } settings.BrandesThreshold = 9999; var islands = graph.GetClusteredConnectedComponents(); var islandMap = graph.Nodes.ToDictionary(n => n, n => islands.Find(c => c.Nodes.Any(cn => cn.UserData == n))); if (TestMode) { foreach (var island in islands) { foreach (var node in island.Nodes) { var region = GetRegion(island, node, DependencyAncestorDepth, DependencyDepth); while (Random.value < MultipleDependencyProbability && region.Count > 0) { var dependency = region[Random.Range(0, region.Count)]; graph.Edges.Add(new Edge(dependency.UserData as Node, node.UserData as Node)); region.Remove(dependency); } } } } var islandsBySize = islands.OrderByDescending(i => i.Nodes.Count); var largestIsland = islandsBySize.First(); foreach (var island in islandsBySize.Skip(1)) { settings.VerticalConstraints.SameLayerConstraints.Insert(new Tuple <Node, Node>( largestIsland.Nodes[Random.Range(0, largestIsland.Nodes.Count)].UserData as Node, island.Nodes[Random.Range(0, island.Nodes.Count)].UserData as Node)); } settings.PackingMethod = PackingMethod; settings.Transformation = PlaneTransformation.Rotation(PI); var layout = new LayeredLayout(graph, settings); layout.Run(); var positions = graph.Nodes.ToDictionary(n => n, n => (float2)n.Center); var islandCenters = islands.ToDictionary(i => i, i => i.Nodes.Aggregate(float2(0, 0), (total, v) => total + positions[v.UserData as Node]) / i.Nodes.Count); Rect bounds = Rect.MinMaxRect( positions.Values.Min(v => v.x), positions.Values.Min(v => v.y), positions.Values.Max(v => v.x), positions.Values.Max(v => v.y)); var tiers = Mathf.RoundToInt(graph.Nodes.Max(n => Rect.PointToNormalized(bounds, n.Center).y) / graph.Nodes.Min(n => { var normalized = Rect.PointToNormalized(bounds, n.Center); return(normalized.y > .001f ? normalized.y : 1); })); // var islandsBySize = islands.OrderByDescending(i => i.Nodes.Count); // var largestIsland = islandsBySize.First(); // foreach(var island in islandsBySize.Skip(1)) // settings.AddSameLayerNeighbors(largestIsland.Nodes.RandomElement().UserData as Node, island.Nodes.RandomElement().UserData as Node); // // layout = new LayeredLayout(graph, settings); // layout.Run(); positions = graph.Nodes.ToDictionary(n => n, n => (float2)n.Center); islandCenters = islands.ToDictionary(i => i, i => i.Nodes.Aggregate(float2(0, 0), (total, v) => total + positions[v.UserData as Node]) / i.Nodes.Count); bounds = Rect.MinMaxRect( positions.Values.Min(v => v.x), positions.Values.Min(v => v.y), positions.Values.Max(v => v.x), positions.Values.Max(v => v.y)); Debug.Log($"Generated {tiers} tiers of techs!"); var islandColors = islandCenters.ToDictionary( i => i.Key, i => Color.HSVToRGB(lerp(HueMin, HueMax, Rect.PointToNormalized(bounds, i.Value).x), Saturation, Brightness)); var islandFillMaterials = islandColors.ToDictionary(i => i.Key, i => { var mat = new Material(TechFillMaterial); var col = i.Value; col.a = FillOpacity; mat.SetColor("_TintColor", col); return(mat); }); var islandGlowMaterials = islandColors.ToDictionary(i => i.Key, i => { var mat = new Material(TechGlowMaterial); var col = i.Value; col.a = GlowOpacity; mat.SetColor("_TintColor", col); return(mat); }); var islandArrowMaterials = islandColors.ToDictionary(i => i.Key, i => { var mat = new Material(TechArrowMaterial); var col = i.Value; col.a = 1; mat.SetColor("_TintColor", col); return(mat); }); var islandLinkMaterials = islandColors.ToDictionary(i => i.Key, i => { var mat = new Material(TechLinkMaterial); var col = i.Value; col.a = 1; mat.SetColor("_TintColor", col); return(mat); }); if (Radial) { positions = positions.ToDictionary( kvp => kvp.Key, kvp => { var normalized = Rect.PointToNormalized(bounds, kvp.Value); var rads = normalized.x * (PI * 2 - PaddingRadians) + PaddingRadians / 2; return(float2(sin(rads), -cos(rads)) * ((normalized.y * tiers + StartTier + .5f) * LayerDistance) * Scale); }); } else { positions = positions.ToDictionary( kvp => kvp.Key, kvp => { var normalized = Rect.PointToNormalized(bounds, kvp.Value); return(float2( normalized.x * LayerDistance * tiers * (bounds.width / bounds.height), (normalized.y * tiers / 2 + StartTier + .5f) * LayerDistance)); }); } foreach (var vertex in graph.Nodes.Where(positions.ContainsKey)) { var tech = Tech.Instantiate <TechNode>(); tech.transform.position = (Vector2)positions[vertex]; tech.Label.text = $"{(TestMode ? ((int) vertex.UserData).ToString() : ((BlueprintData) vertex.UserData).ID.ToString().Substring(0,2))}"; var gradient = tech.Label.colorGradient; gradient.bottomLeft = gradient.bottomRight = islandColors[islandMap[vertex]]; tech.Label.colorGradient = gradient; tech.Icon.material.SetTexture("_MainTex", _icons[Random.Range(0, _icons.Length - 1)]); tech.Fill.material = islandFillMaterials[islandMap[vertex]]; tech.Glow.material = islandGlowMaterials[islandMap[vertex]]; if (!TestMode) { tech.Fill.GetComponent <ClickableCollider>().OnClick += (collider, data) => { PropertiesPanel.Clear(); var blueprint = (BlueprintData)vertex.UserData; PropertiesPanel.Title.text = blueprint.Name; PropertiesPanel.AddProperty("Research Time", () => $"{blueprint.ResearchTime:0.##} MH"); PropertiesPanel.AddProperty("Produces", () => $"{Context.Cache.Get<ItemData>(blueprint.Item).Name}"); PropertiesPanel.AddProperty("Production Quality", () => $"{Mathf.RoundToInt(blueprint.Quality * 100)}%"); PropertiesPanel.AddProperty("Production Time", () => $"{blueprint.ProductionTime:0.##} MH"); var ingredientsList = PropertiesPanel.AddList("Ingredients"); foreach (var ingredient in blueprint.Ingredients) { var ingredientData = Context.Cache.Get <ItemData>(ingredient.Key); ingredientsList.AddProperty(ingredientData.Name, () => ingredient.Value.ToString()); } ingredientsList.SetExpanded(true, true); var dependenciesList = PropertiesPanel.AddList("Dependencies"); foreach (var dependency in blueprint.Dependencies) { var dependencyBlueprint = Context.Cache.Get <BlueprintData>(dependency); dependenciesList.AddProperty(dependencyBlueprint.Name); } dependenciesList.SetExpanded(true, true); var descendantsList = PropertiesPanel.AddList("Descendants"); foreach (var descendant in Blueprints.Where(bp => bp.Dependencies.Any(dep => blueprint.ID == dep))) { descendantsList.AddProperty(descendant.Name); } descendantsList.SetExpanded(true, true); } } ; _techInstances.Add(tech.GetComponent <Prototype>()); } foreach (var edge in graph.Edges) { var link = RadialLink.Instantiate <LineRenderer>(); link.material = islandLinkMaterials[islandMap[edge.Source]]; link.positionCount = LinkPoints; var p1r = length(positions[edge.Source]); var p2r = length(positions[edge.Target]); var p1a = (atan2(positions[edge.Source].y, positions[edge.Source].x) + PI * 2.5f) % (PI * 2); var p2a = (atan2(positions[edge.Target].y, positions[edge.Target].x) + PI * 2.5f) % (PI * 2); var p1 = float2(sin(p1a) * p1r, -cos(p1a) * p1r); var p2 = float2(sin(p2a) * p2r, -cos(p2a) * p2r); var dist = length(p2 - p1); var distProp = (dist - LinkTargetDistance) / dist; var dir = new float2(); var lastPos = new float2(); link.SetPositions(Enumerable.Range(0, LinkPoints).Select(i => { var lerp = (float)i / (LinkPoints - 1) * distProp; var angle = math.lerp(p1a, p2a, (lerp)); var radius = math.lerp(p1r, p2r, lerp); var pos = Radial ? float2(sin(angle) * radius, -cos(angle) * radius) : math.lerp(positions[edge.Source], positions[edge.Target], lerp); dir = normalize(pos - lastPos); lastPos = pos; return((Vector3)float3(lastPos, LinkDepth)); }).ToArray()); _linkInstances.Add(link.GetComponent <Prototype>()); var arrow = Arrow.Instantiate <TechArrow>(); arrow.transform.position = new Vector3(lastPos.x, lastPos.y, ArrowDepth); arrow.transform.rotation = Quaternion.Euler(0, 0, atan2(dir.y, dir.x) * Mathf.Rad2Deg); arrow.Icon.material = islandArrowMaterials[islandMap[edge.Source]]; _arrowInstances.Add(arrow.GetComponent <Prototype>()); } if (Radial) { for (int i = 1; i <= tiers; i++) { var ring = Ring.Instantiate <LineRenderer>(); var ringPositions = new Vector3[Sections]; for (int s = 0; s < Sections; s++) { var rads = ((float)s / (Sections - 1)) * (PI * 2 - PaddingRadians) + PaddingRadians / 2; ringPositions[s] = new Vector3(sin(rads), -cos(rads), 0) * ((i + StartTier) * (LayerDistance) * Scale); ringPositions[s].z = RingDepth; } ring.positionCount = Sections; ring.SetPositions(ringPositions); var tierLerp = (float)i / (tiers - 1); ring.colorGradient = new Gradient { alphaKeys = new [] { new GradientAlphaKey(1, 0), new GradientAlphaKey(1, 1) }, colorKeys = Enumerable.Range(0, RingColorKeys).Select(x => { var ringLerp = (float)x / (RingColorKeys - 1); return(new GradientColorKey( Color.HSVToRGB(HueMin + (HueMax - HueMin) * ringLerp, lerp(RingInnerSaturation, RingOuterSaturation, tierLerp), lerp(RingInnerBrightness, RingOuterBrightness, tierLerp)), ringLerp)); }).ToArray() }; _ringInstances.Add(ring.GetComponent <Prototype>()); } } } }