public void RefreshDebugText()
    {
        PropellerProduct _propellerProductScript = getPropellerProductClass();
        int    _gameTime      = (int)_propellerProductScript.getGameTime();
        int    _gearShapeType = _propellerProductScript.getGearShapeType();
        float  _gearFriction  = _propellerProductScript.getGearFriction();
        int    showdebug      = _propellerProductScript.getShowDebug();
        string _split1name    = _propellerProductScript.getSplit1Name();
        bool   enabled        = false;

        if (showdebug == 1)
        {
            enabled = true;
        }


        GameObject textMesh = GameObject.Find("DebugText1");
        TextMesh   tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));

        tmesh.text = "friction = " + _gearFriction.ToString();
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText2");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "geartype = " + _gearShapeType.ToString();
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText3");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "gametime = " + _gameTime.ToString();
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText4");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "group = " + _split1name.ToString();
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh = GameObject.Find("Environment");
        tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh = GameObject.Find("Complete");
        tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh = GameObject.Find("UserPrefs");
        tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.GetComponent <Renderer>().enabled = enabled;
    }
Exemple #2
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    public void ResetDebugText()
    {
        PropellerProduct _propellerProductScript = getPropellerProductClass();
        int  showdebug = _propellerProductScript.getShowDebug();
        bool enabled   = false;

        if (showdebug == 1)
        {
            enabled = true;
        }

        GameObject textMesh = GameObject.Find("DebugText1");
        TextMesh   tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));

        tmesh.text = "Dynamics";
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText2");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "returning";
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText3");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "null";
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh   = GameObject.Find("DebugText4");
        tmesh      = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.text = "split1name";
        tmesh.GetComponent <Renderer>().enabled = enabled;

        textMesh = GameObject.Find("VersionText");
        tmesh    = (TextMesh)textMesh.GetComponent(typeof(TextMesh));
        tmesh.GetComponent <Renderer>().enabled = enabled;
    }