private void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { transform.position = isLeft ? left : right; isLeft = !isLeft; } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (Radio.isPlaying) { Radio.Stop(); } else { Radio.Play(); } } if (Input.GetKeyDown(KeyCode.Alpha3)) { GameObject boom = Instantiate(Boom, Room.transform); StartCoroutine(DisposeBoom(boom)); } }
private void RpcPlay() { NetworkedAudioSource.Play(); }