protected override void OnOpen() { InitComponent(); base.OnOpen(); if (skillAwakeRoot) { _skillAwake = SubWindowBase.CreateSubWindow <SkillAwakePanel, Window_Awake>(this, skillAwakeRoot.gameObject); } _numberPanel = SubWindowBase.CreateSubWindow <PropNumber_Panel>(this, numberPanelRoot?.gameObject); _numberPanel.Initialize(); _numberPanel.Set(false); }