protected override void OnOpen()
    {
        InitComponent();

        base.OnOpen();
        if (skillAwakeRoot)
        {
            _skillAwake = SubWindowBase.CreateSubWindow <SkillAwakePanel, Window_Awake>(this, skillAwakeRoot.gameObject);
        }
        _numberPanel = SubWindowBase.CreateSubWindow <PropNumber_Panel>(this, numberPanelRoot?.gameObject);
        _numberPanel.Initialize();
        _numberPanel.Set(false);
    }