// Use this for initialization void Start() { PM = GameObject.Find("PropManger").GetComponent <PropManger>(); GM = GameObject.Find("GameManger").GetComponent <GameManger>(); SpeedY.y = Speed; Play = GameObject.Find("fox").GetComponent <PlayerControl>(); }
void Start() { myself = GameObject.Find("fox"); EM = GameObject.Find("EnemyManger").GetComponent <EnemyManger>(); PM = GameObject.Find("PropManger").GetComponent <PropManger>(); score = 0; //BuildFloor(); //BuildScenery(); }
// Use this for initialization void Start() { Player = GetComponent <Rigidbody2D>(); GroundCheck = transform.Find("GroundCheck"); GM = GameObject.Find("GameManger").GetComponent <GameManger>(); EM = GameObject.Find("EnemyManger").GetComponent <EnemyManger>(); PM = GameObject.Find("PropManger").GetComponent <PropManger>(); animation = GetComponent <Animator>(); bobo = transform.Find("bobo"); }