public void ActivateRandomPrompt()
    {
        //update lists
        GetLocationLists();

        //Transform _detach = _myList[Random.Range(0, _myList.Count)];

        GameObject Prompt = prompts[Random.Range(0, prompts.Length)];


        //freeplay means all locations are open
        if (promptsWaiting.Count < maxOpenPrompts)
        {
            PromptLocation randomLocation   = openLocations[Random.Range(0, openLocations.Count)];
            IsoObject      iso              = randomLocation.GetComponent <IsoObject>();
            Vector2        promptLocation2D = isoWorld.IsoToScreen(iso.position);
            //Debug.Log("iso to screen: "+promptLocation2D);
            GameObject promptModal = Instantiate(Prompt);
            promptModal.transform.SetParent(canvas, false);
            promptModal.gameObject.GetComponent <Prompt>().promptLocation = randomLocation;
            //Debug.Log(promptModal.gameObject.GetComponent<Prompt>().promptLocation);
            promptModal.gameObject.GetComponent <RectTransform>().anchoredPosition = promptLocation2D;
            randomLocation.GetComponent <PromptLocation>().prompt = promptModal.GetComponent <Prompt>();
            //promptModal.GetComponent<Prompt>().detailsText = randomScenario.details;
        }
    }
Exemple #2
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    // Update is called once per frame
    void Update()
    {
        if (!timerEnd)
        {
            //decrease timer after showresults
            targetTime -= Time.deltaTime;
        }

        if (targetTime <= 0.0f)
        {
            timerEnd   = true;
            targetTime = startTime;
            hideAll();
        }

        Vector3 location3d     = promptLocation.GetComponent <IsoObject>().position;
        Vector2 promptPosition = isoWorld.IsoToScreen(location3d);

        gameObject.GetComponent <RectTransform>().localPosition = new Vector2(promptPosition.x - 1920f, promptPosition.y - 1080f);

        //detailsText = (gameObject.transform.position.x + ", " + gameObject.transform.position.y);
        //detailsObject.GetComponent<Text>().text = detailsText;
    }