override public bool BuildProperty(PropertyOperation operation) { PromoteTableItem item = GetPromoteRes(); if (null != item) { operation.AddPro((int)PropertyTypeEnum.PropertyTypeDamage, item.value); } return(true); }
public uint GetFightValue() { uint max_value = 0; PromoteTableItem item = DataManager.PromoteTable[mPromoteLv] as PromoteTableItem; if (null != item) { max_value += item.score; } return(max_value + (uint)GetWeaponRes().grade); }
private void InitWeaponItemInfo() { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (null == module) { return; } WeaponObj mData = module.GetItemByID(uiparam.itemid, PackageType.Pack_Weapon) as WeaponObj; if (null == mData) { return; } WeaponTableItem item = DataManager.WeaponTable[uiparam.itemid] as WeaponTableItem; if (null == item) { return; } ConfigTableItem configitem = DataManager.ConfigTable[item.quality] as ConfigTableItem; if (null == configitem) { return; } PromoteTableItem pres = DataManager.PromoteTable[mData.GetPromoteLv() + item.upgrade] as PromoteTableItem; if (pres == null) { GameDebug.LogError("进阶promote.txt表格无此ID=" + mData.GetPromoteLv()); return; } StrenTableItem stritem = DataManager.StrenTable[module.GetStrenLv()] as StrenTableItem; if (null == stritem) { return; } uint lv = module.GetStrenLv(); int starlv = (int)(lv / STREN_STEP); if (starlv > 0 && (lv % STREN_STEP) == 0) { starlv -= 1; } uint showlv = lv == 0 ? 0 : (lv % STREN_STEP == 0 ? 10 : lv % STREN_STEP); for (uint i = 0; i < showlv; ++i) { SetIcon(mWeaponStrList[(int)i], "common:strenth (" + (starlv + 7) + ")"); } for (uint i = showlv; i < STREN_STEP; ++i) { SetIcon(mWeaponStrList[(int)i], "common:starslvback"); } mWeaponName.text = "[" + configitem.value + "]" + item.name; mWeaponUseLv.text = mData.GetPromoteLv() + "阶"; mWeaponStrLv.text = module.GetStrenLv() + "级"; mWeaponBaseDamage.text = pres.value.ToString(); mWeaponStrDamage.text = stritem.value.ToString(); mWeaponDesc.text = item.desc; mWeaponAbtain.text = item.desc0; mNumLb.text = mData.GetPromoteLv().ToString(); //SetIcon(mWeaponPic, item.picname); }
public void SetPromote(int resId) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (module == null) { return; } WeaponObj wobj = module.GetItemByID(resId, PackageType.Pack_Weapon) as WeaponObj; if (wobj == null) { return; } int plv = (int)wobj.GetPromoteLv(); PromoteTableItem curpres = wobj.GetPromoteRes(); if (curpres == null) { GameDebug.LogError("资源ID为" + plv + "不存在表格promote.txt中 "); return; } int toLv = wobj.getProtemResId() + 1; PromoteTableItem nexpres = DataManager.PromoteTable[toLv] as PromoteTableItem; if (nexpres == null) { PopTipManager.Instance.AddNewTip(StringHelper.GetString("weapon_promote_max")); return; } uint count = module.GetItemNumByID(curpres.item0); string item_name = ""; bool isShortage = false; if (count < curpres.num0) { string ons = ItemManager.Instance.getItemName(curpres.item0); item_name += ons; isShortage = true; } count = module.GetItemNumByID(curpres.item1); if (count < curpres.num1) { string tns = ItemManager.Instance.getItemName(curpres.item1); if (!"".Equals(item_name)) { item_name += "、"; } item_name += tns; isShortage = true; } if (isShortage) { PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", item_name)); return; } PackageManager pack = module.GetPackManager(); int packpos = 0; foreach (KeyValuePair <int, ItemObj> value in pack.getPackDic(PackageType.Pack_Weapon)) { if (null != value.Value && value.Value.GetResId() == resId) { packpos = value.Value.PackPos; break; } } SetPromoteActionParam param = new SetPromoteActionParam(); param.WeaponResId = resId; param.WeaponPos = packpos; Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_WD_SET_PROMOTE, param); }