public static ProjectorEmitter CreateEmitter(ProjectorMount mount, ProjectorPlane plane, string name = "Projector Emitter") { GameObject go = new GameObject(name); go.transform.parent = mount.transform; go.transform.localPosition = Vector3.zero; go.transform.LookAt(plane.transform); go.AddComponent <Camera>(); // small hack to archive 90 degree angles Vector3 angles = go.transform.localEulerAngles / 90f; angles = new Vector3(Mathf.Round(angles.x), Mathf.Round(angles.y), Mathf.Round(angles.z)); go.transform.localEulerAngles = angles * 90f; ProjectorEmitter emitter = go.AddComponent <ProjectorEmitter>(); emitter.Plane = plane; return(emitter); }
private ProjectorCamera CreateCamera(ProjectorMount mount, ProjectorPlane plane) { GameObject go = new GameObject(); go.transform.parent = mount.transform; go.transform.localPosition = Vector3.zero; go.transform.LookAt(plane.transform); go.AddComponent <Camera>(); // small hack to archive 90 degree angles Vector3 angles = go.transform.localEulerAngles / 90f; angles = new Vector3(Mathf.Round(angles.x), Mathf.Round(angles.y), Mathf.Round(angles.z)); go.transform.localEulerAngles = angles * 90f; go.name = "Camera " + RotationToName(go.transform.localEulerAngles); ProjectorCamera camera = go.AddComponent <ProjectorCamera>(); camera.Plane = plane; return(camera); }
public override void Build(ModuleMaker maker, GameObject root, GameObject head) { ProjectorBrain brain = root.AddComponent <ProjectorBrain>(); brain.transform.position = this.position; ProjectorEyes eyes = head.AddComponent <ProjectorEyes>(); eyes.transform.parent = brain.transform; eyes.transform.localPosition = new Vector3(0f, 1.8f, 0f); ProjectorMount mount = (new GameObject("Mount")).AddComponent <ProjectorMount>(); mount.transform.parent = brain.transform; mount.transform.localPosition = eyes.transform.localPosition; mount.Eyes = eyes; if (this.selection.HasFlag(ProjectorSelection.Front)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height * 0.5f, this.length * 0.5f), Vector3.zero); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Front), this.width, this.height); } if (this.selection.HasFlag(ProjectorSelection.Back)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height * 0.5f, -this.length * 0.5f), Vector3.up * 180f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Back), this.width, this.height); } if (this.selection.HasFlag(ProjectorSelection.Top)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(0, this.height, 0), Vector3.right * -90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Top), this.width, this.length); } if (this.selection.HasFlag(ProjectorSelection.Bottom)) { ProjectorPlane plane = CreatePlane(brain, Vector3.zero, Vector3.right * 90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Bottom), this.width, this.length); } if (this.selection.HasFlag(ProjectorSelection.Left)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(-this.width * 0.5f, this.height * 0.5f, 0), Vector3.up * -90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Left), this.length, this.height); } if (this.selection.HasFlag(ProjectorSelection.Right)) { ProjectorPlane plane = CreatePlane(brain, new Vector3(this.width * 0.5f, this.height * 0.5f, 0), Vector3.up * 90f); ProjectorCamera camera = CreateCamera(mount, plane); CreateCameraConfiguration(camera, SelectionToDisplayId(ProjectorSelection.Right), this.length, this.height); } string assetPath = ModuleMaker.AssetPath + "/Projector Settings.asset"; ProjectorSettings asset = AssetDatabase.LoadAssetAtPath <ProjectorSettings>(assetPath); if (asset == null) { asset = ScriptableObject.CreateInstance <ProjectorSettings>(); asset.CameraTarget = this.target; asset.ForceFullScreen = false; asset.StereoSeparation = 0.064f; asset.StereoConvergence = 10f; asset.NearClipPlane = 0.01f; asset.FarClipPlane = 1000f; AssetDatabase.CreateAsset(asset, assetPath); } brain.Settings = asset; }
public static void CreateRig(RigInfo rigInfo) { RigUtility.CreateAssetsFolder(rigInfo.assetsFolder); ProjectorBrain brain = RigUtility.CreateBrain(rigInfo.position, rigInfo.name); ProjectorEyes eyes = RigUtility.CreateEyes(brain); ProjectorMount mount = RigUtility.CreateMount(brain, eyes); if (rigInfo.selection.HasFlag(RigSelection.Front)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height * 0.5f, rigInfo.length * 0.5f), Vector3.zero, "Projector Plane Front"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Front"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Front"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.height, 2, "Front"); } } if (rigInfo.selection.HasFlag(RigSelection.Back)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height * 0.5f, -rigInfo.length * 0.5f), Vector3.up * 180f, "Projector Plane Back"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Back"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Back"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.height, 4, "Back"); } } if (rigInfo.selection.HasFlag(RigSelection.Top)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(0, rigInfo.height, 0), Vector3.right * -90f, "Projector Plane Top"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Top"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Top"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.length, 5, "Top"); } } if (rigInfo.selection.HasFlag(RigSelection.Bottom)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, Vector3.zero, Vector3.right * 90f, "Projector Plane Bottom"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Bottom"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Bottom"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.width, rigInfo.length, 6, "Bottom"); } } if (rigInfo.selection.HasFlag(RigSelection.Left)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(-rigInfo.width * 0.5f, rigInfo.height * 0.5f, 0), Vector3.up * -90f, "Projector Plane Left"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Left"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Left"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.length, rigInfo.height, 1, "Left"); } } if (rigInfo.selection.HasFlag(RigSelection.Right)) { ProjectorPlane plane = RigUtility.CreatePlane(brain, new Vector3(rigInfo.width * 0.5f, rigInfo.height * 0.5f, 0), Vector3.up * 90f, "Projector Plane Right"); ProjectorEmitter emitter = RigUtility.CreateEmitter(mount, plane, "Projector Emitter Right"); if (rigInfo.buildReady) { emitter.Configuration = RigUtility.CreateConfiguration(emitter, rigInfo.assetsFolder, "Projector_Configuration_Right"); RigUtility.DefaultConfiguration(emitter.Configuration, rigInfo.length, rigInfo.height, 3, "Right"); } } if (rigInfo.buildReady) { brain.Settings = RigUtility.CreateSettings(rigInfo.assetsFolder); RigUtility.DefaultSettings(brain.Settings); RigUtility.AttachController(brain, eyes, rigInfo.joycon); } if (rigInfo.sceneTools) { mount.Gizmos = ProjectorGizmos.Viewport | ProjectorGizmos.Wireframe; } if (rigInfo.kinect) { RigUtility.AttachKinect(brain, eyes, new Vector3(0f, rigInfo.height + 0.25f, rigInfo.length * 0.5f), rigInfo.assetsFolder); } RigUtility.InstantiateImportExport(brain, mount, brain.GetComponent <KinectBrain>(), rigInfo.name, rigInfo.assetsFolder); if (rigInfo.menu) { RigUtility.InstantiateMenu(brain, mount, brain.GetComponent <KinectBrain>(), rigInfo.name); } if (rigInfo.joycon) { RigUtility.InstantiateJoycons(); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }