Exemple #1
0
    private void OnGUI()
    {
        if (Event.current.type != EventType.Repaint)
        {
            return;
        }
        if (this.contents == null)
        {
            this.Awake();
        }
        if (this.lastUnity != this.unity || this.projection != this.lastProjectionTest)
        {
            int num = 0;
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    GUIContent str  = this.contents[num, i, j];
                    float      item = this.unity[i, j];
                    str.text = item.ToString("0.#####");
                }
            }
            num = 1;
            for (int k = 0; k < 4; k++)
            {
                for (int l = 0; l < 4; l++)
                {
                    GUIContent gUIContent = this.contents[num, k, l];
                    double     item1      = this.facep[k, l];
                    gUIContent.text = item1.ToString("0.#####");
                }
            }
            this.lastProjectionTest = this.projection;
            this.lastUnity          = this.unity;
        }
        GUIStyle gUIStyle = GUI.skin.textField;

        for (int m = 0; m < 2; m++)
        {
            for (int n = 0; n < 4; n++)
            {
                for (int o = 0; o < 4; o++)
                {
                    this.DrawLabel(m, n, o, gUIStyle);
                }
            }
        }
    }
Exemple #2
0
 private void OnGUI()
 {
     if (Event.current.type == EventType.Repaint)
     {
         if (this.contents == null)
         {
             this.Awake();
         }
         if ((this.lastUnity != this.unity) || (this.projection != this.lastProjectionTest))
         {
             int num = 0;
             for (int j = 0; j < 4; j++)
             {
                 for (int m = 0; m < 4; m++)
                 {
                     this.contents[num, j, m].text = this.unity[j, m].ToString("0.#####");
                 }
             }
             num = 1;
             for (int k = 0; k < 4; k++)
             {
                 for (int n = 0; n < 4; n++)
                 {
                     this.contents[num, k, n].text = this.facep[k, n].ToString("0.#####");
                 }
             }
             this.lastProjectionTest = this.projection;
             this.lastUnity          = this.unity;
         }
         GUIStyle textField = GUI.skin.textField;
         for (int i = 0; i < 2; i++)
         {
             for (int num7 = 0; num7 < 4; num7++)
             {
                 for (int num8 = 0; num8 < 4; num8++)
                 {
                     this.DrawLabel(i, num7, num8, textField);
                 }
             }
         }
     }
 }
Exemple #3
0
 private void OnGUI()
 {
     if (Event.current.type != EventType.Repaint)
     {
         return;
     }
     if (this.contents == null)
     {
         this.Awake();
     }
     if (this.lastUnity != this.unity || this.projection != this.lastProjectionTest)
     {
         int num = 0;
         for (int i = 0; i < 4; i++)
         {
             for (int j = 0; j < 4; j++)
             {
                 GUIContent str = this.contents[num, i, j];
                 float item = this.unity[i, j];
                 str.text = item.ToString("0.#####");
             }
         }
         num = 1;
         for (int k = 0; k < 4; k++)
         {
             for (int l = 0; l < 4; l++)
             {
                 GUIContent gUIContent = this.contents[num, k, l];
                 double item1 = this.facep[k, l];
                 gUIContent.text = item1.ToString("0.#####");
             }
         }
         this.lastProjectionTest = this.projection;
         this.lastUnity = this.unity;
     }
     GUIStyle gUIStyle = GUI.skin.textField;
     for (int m = 0; m < 2; m++)
     {
         for (int n = 0; n < 4; n++)
         {
             for (int o = 0; o < 4; o++)
             {
                 this.DrawLabel(m, n, o, gUIStyle);
             }
         }
     }
 }