Exemple #1
0
        public async Task <ProjectionRegistryStatus> GetStatusAsync()
        {
            _logger.LogTrace("GetStatusAsync");

            var states = await _entityStore.LoadItemsAsync <ProjectionInitializationStatus>().ConfigureAwait(false);

            var enumerable = states as ProjectionInitializationStatus[] ?? states.ToArray();
            var temp       = new ProjectionRegistryStatus()
            {
                Projectors = enumerable,
                Status     = ProjectionInitializationStatus.StatusNew
            };


            if (!enumerable.Any())
            {
                return(temp);
            }

            if (enumerable.All(x => x.Status == ProjectionInitializationStatus.StatusReady))
            {
                temp.Status = ProjectionInitializationStatus.StatusReady;
            }
            else
            {
                if (enumerable.Any(x => x.Status == ProjectionInitializationStatus.StatusPending))
                {
                    temp.Status = ProjectionInitializationStatus.StatusPending;
                }
                else
                {
                    temp.Status = ProjectionInitializationStatus.StatusNew;
                }
            }

            temp.Pending = temp.Projectors.Count(x => x.Status == ProjectionInitializationStatus.StatusPending);
            temp.Ready   = temp.Projectors.Count(x => x.Status == ProjectionInitializationStatus.StatusReady);
            temp.Total   = temp.Projectors.Length;

            return(temp);
        }
Exemple #2
0
        public async Task <ProjectionRegistryStatus> GetStatusAsync()
        {
            _logger.LogTrace("GetStatusAsync");

            var states = await _entityStore.LoadItemsAsync <ProjectionInitializationStatus>();

            var temp = new ProjectionRegistryStatus()
            {
                Projectors = states,
                Status     = ProjectionInitializationStatus.StatusNew
            };

            if (states.Length == 0)
            {
                return(temp);
            }

            if (states.All(x => x.Status == ProjectionInitializationStatus.StatusReady))
            {
                temp.Status = ProjectionInitializationStatus.StatusReady;
            }
            else
            {
                if (states.Any(x => x.Status == ProjectionInitializationStatus.StatusPending))
                {
                    temp.Status = ProjectionInitializationStatus.StatusPending;
                }
                else
                {
                    temp.Status = ProjectionInitializationStatus.StatusNew;
                }
            }

            temp.Pending = temp.Projectors.Count(x => x.Status == ProjectionInitializationStatus.StatusPending);
            temp.Ready   = temp.Projectors.Count(x => x.Status == ProjectionInitializationStatus.StatusReady);
            temp.Total   = temp.Projectors.Length;

            return(temp);
        }