Exemple #1
0
 private void LanchTurret()
 {
     if (isFireActive)
     {
         soundInstance.Resume();
         if (cooldown <= 0.0f)
         {
             shotHandler.RegisterShot(new MovingTurretShot(Game, this));
             cooldown = 60000.0f / fireRate_spm;
         }
     }
     else
     {
         soundInstance.Pause();
     }
 }