public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        ProjectileEmetter emetter = playerData as ProjectileEmetter;

        if (emetter != null)
        {
            emetter.emetterType = emetterType;
            emetter.speed       = speed;
            emetter.Shoot();
        }
    }
Exemple #2
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 public void AddEmetterToList(ProjectileEmetter emetter)
 {
     emetters.Add(emetter);
 }