Exemple #1
0
    public override void ApplyAbilityEffect()
    {
        ProjectileConfig projectileConfig = (m_AbilityConfig as SlowingShotAbilityConfig).GetProjectileConfig();

        //REMEMBER TO REMOVE GETPROJECTILETOSPAWN
        GameObject spawnedProjectile = Instantiate(projectileConfig.GetProjectilePrefab(), transform.position, transform.rotation);

        projectileConfig.SetupProjectile(spawnedProjectile);
    }