protected void Shoot()
    {
        GameObject bulletGO = (GameObject)Instantiate(bulletPrefab, transform.position, transform.rotation);

        bulletGO.transform.rotation = Quaternion.Euler(0, 0, 0);

        ProjectileBase bullet = bulletGO.GetComponent <ProjectileBase>();

        bullet.damage = damageT;

        if (bullet != null)
        {
            bullet.Seek(target);
        }
    }