public void createProjectedDynamicDecal(Vector3 position, Quaternion rotation, Vector3 scale, Material mat, int layer, bool isCubeMap) { SceneData sd = gameObject.GetComponent <SceneData>(); if (sd == null) { Debug.Log("Error in function createProjectedDynamicDecal(), SceneData not found. No action taken"); return; } GameObject obj = new GameObject(); obj.name = "ProjectedDynamicDecal"; obj.tag = "ProjectedStaticDecal"; ProjectedStaticDecal decal = obj.AddComponent <ProjectedStaticDecal>(); obj.transform.position = position; obj.transform.rotation = rotation; obj.transform.localScale = scale; decal.material = mat; decal.layer = layer; decal.cubeMap = isCubeMap; decal.create(sd); pddList.Add(decal); pddBatcher.addDecal(decal); decal.updateMesh(); pddBatcher.updateBatch(); }
public void createProjectedStaticDecal(string dname, SceneData sd) { GameObject obj = new GameObject(); if (dname == "") { obj.name = "Default Projected Decal"; } else { obj.name = dname; dname = ""; } obj.tag = "ProjectedStaticDecal"; obj.AddComponent(typeof(ProjectedStaticDecal)); obj.transform.parent = sd.transform; ProjectedStaticDecal decal = obj.GetComponent <ProjectedStaticDecal>(); decal.create(sd); psdList.Add(decal); // add to batch psdBatcher.addDecal(decal); }