Exemple #1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OutOfProcNode()
        {
            s_isOutOfProcNode = true;

#if FEATURE_APPDOMAIN_UNHANDLED_EXCEPTION
            AppDomain.CurrentDomain.UnhandledException += ExceptionHandling.UnhandledExceptionHandler;
#endif

            _debugCommunications = (Environment.GetEnvironmentVariable("MSBUILDDEBUGCOMM") == "1");

            _receivedPackets     = new ConcurrentQueue <INodePacket>();
            _packetReceivedEvent = new AutoResetEvent(false);
            _shutdownEvent       = new ManualResetEvent(false);
            _legacyThreadingData = new LegacyThreadingData();

            _componentFactories = new BuildComponentFactoryCollection(this);
            _componentFactories.RegisterDefaultFactories();
            _packetFactory = new NodePacketFactory();

            _buildRequestEngine  = (this as IBuildComponentHost).GetComponent(BuildComponentType.RequestEngine) as IBuildRequestEngine;
            _globalConfigCache   = (this as IBuildComponentHost).GetComponent(BuildComponentType.ConfigCache) as IConfigCache;
            _taskHostNodeManager = (this as IBuildComponentHost).GetComponent(BuildComponentType.TaskHostNodeManager) as INodeManager;

            // Create a factory for the out-of-proc SDK resolver service which can pass our SendPacket delegate to be used for sending packets to the main node
            OutOfProcNodeSdkResolverServiceFactory sdkResolverServiceFactory = new OutOfProcNodeSdkResolverServiceFactory(SendPacket);

            ((IBuildComponentHost)this).RegisterFactory(BuildComponentType.SdkResolverService, sdkResolverServiceFactory.CreateInstance);

            _sdkResolverService = (this as IBuildComponentHost).GetComponent(BuildComponentType.SdkResolverService) as ISdkResolverService;

            if (s_projectRootElementCacheBase == null)
            {
                s_projectRootElementCacheBase = new ProjectRootElementCache(true /* automatically reload any changes from disk */);
            }

            _buildRequestEngine.OnEngineException         += OnEngineException;
            _buildRequestEngine.OnNewConfigurationRequest += OnNewConfigurationRequest;
            _buildRequestEngine.OnRequestBlocked          += OnNewRequest;
            _buildRequestEngine.OnRequestComplete         += OnRequestComplete;

            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequest, BuildRequest.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfiguration, BuildRequestConfiguration.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestConfigurationResponse, BuildRequestConfigurationResponse.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.BuildRequestUnblocker, BuildRequestUnblocker.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeConfiguration, NodeConfiguration.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.NodeBuildComplete, NodeBuildComplete.FactoryForDeserialization, this);
            (this as INodePacketFactory).RegisterPacketHandler(NodePacketType.ResolveSdkResponse, SdkResult.FactoryForDeserialization, _sdkResolverService as INodePacketHandler);
        }
Exemple #2
0
        private void CleanupCaches()
        {
            if (_componentFactories.GetComponent(BuildComponentType.ConfigCache) is IConfigCache configCache)
            {
                configCache.ClearConfigurations();
            }

            if (_componentFactories.GetComponent(BuildComponentType.ResultsCache) is IResultsCache resultsCache)
            {
                resultsCache.ClearResults();
            }

            if (Environment.GetEnvironmentVariable("MSBUILDCLEARXMLCACHEONCHILDNODES") == "1")
            {
                // Optionally clear out the cache. This has the advantage of releasing memory,
                // but the disadvantage of causing the next build to repeat the load and parse.
                // We'll experiment here and ship with the best default.
                s_projectRootElementCacheBase = null;
            }

            // Since we aren't going to be doing any more work, lets clean up all our memory usage.
            GC.Collect();
        }