public GMGameInformation(ProjectReader reader)
        {
            BackgroundColor = reader.ReadColor();
            SeparateWindow  = reader.ReadBoolean();
            Caption         = reader.ReadString();
            int _l, _t, _w, _h;

            _l          = reader.ReadInt32();
            _t          = reader.ReadInt32();
            _w          = reader.ReadInt32();
            _h          = reader.ReadInt32();
            Position    = new Rectangle(_l, _t, _w, _h);
            ShowBorder  = reader.ReadBoolean();
            AllowResize = reader.ReadBoolean();
            AlwaysOnTop = reader.ReadBoolean();
            Freeze      = reader.ReadBoolean();
            LastChanged = reader.ReadDate();
            Text        = reader.ReadString();

            reader.Dispose();
        }
Exemple #2
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        public GMRoom(ProjectReader reader, GMProject proj)
        {
            Name        = reader.ReadString();
            LastChanged = reader.ReadDate();
            Version     = reader.ReadInt32();
            Caption     = reader.ReadString();
            Width       = reader.ReadUInt32();
            Height      = reader.ReadUInt32();
            int _snx = reader.ReadInt32();
            int _sny = reader.ReadInt32();

            Snap            = new Point(_snx, _sny);
            Isometric       = reader.ReadBoolean();
            Speed           = reader.ReadUInt32();
            Persistent      = reader.ReadBoolean();
            BackgroundColor = reader.ReadColor();
            int val = reader.ReadInt32();

            DrawBackgroundColor    = (val & 1) != 0;
            ClearBGWithWindowColor = (val & 0b10) == 0;
            CreationCode           = reader.ReadString();

            // Read room backgrounds.
            int bgcount = reader.ReadInt32();

            Backgrounds = new List <RoomBackground>(bgcount);
            for (int i = 0; i < bgcount; i++)
            {
                var bgstruct = new RoomBackground();
                bgstruct.Load(reader, proj);
                Backgrounds.Add(bgstruct);
            }

            // Read views.
            EnableViews = reader.ReadBoolean();
            int viewcount = reader.ReadInt32();

            Views = new List <RoomView>(viewcount);
            for (int i = 0; i < viewcount; i++)
            {
                var viewstruct = new RoomView();
                viewstruct.Load(reader, proj);
                Views.Add(viewstruct);
            }

            // Read room instances.
            int instcount = reader.ReadInt32();

            Instances = new List <RoomInstance>(instcount);
            for (int i = 0; i < instcount; i++)
            {
                var inststruct = new RoomInstance();
                inststruct.Load(reader, proj);
                Instances.Add(inststruct);
            }

            // Read room tiles.
            int tilecount = reader.ReadInt32();

            Tiles = new List <RoomTile>(tilecount);
            for (int i = 0; i < tilecount; i++)
            {
                var tilestruct = new RoomTile();
                tilestruct.Load(reader, proj);
                Tiles.Add(tilestruct);
            }

            // weird editor settings (aren't really important unless you make an IDE)
            REI                 = reader.ReadBoolean();
            EditorWidth         = reader.ReadInt32();
            EditorHeight        = reader.ReadInt32();
            ShowGrid            = reader.ReadBoolean();
            ShowObjects         = reader.ReadBoolean();
            ShowTiles           = reader.ReadBoolean();
            ShowBGs             = reader.ReadBoolean();
            ShowFGs             = reader.ReadBoolean();
            ShowViews           = reader.ReadBoolean();
            DeleteUnderlyingObj = reader.ReadBoolean();
            DeleteUnderlyingTil = reader.ReadBoolean();
            Tab                 = (EditorTab)reader.ReadInt32();
            int _hx = reader.ReadInt32();
            int _hy = reader.ReadInt32();

            Scrollbar = new Point(_hx, _hy);

            reader.Dispose();
        }