private void GameSettingsItem_Click(object sender, EventArgs e) { using (var settings = new ProjectPropsForm(Core.Project)) { settings.ShowDialog(); } }
private void OpenProjectProps(bool editBuild = false) { using (var form = new ProjectPropsForm(Core.Project, editBuild)) { if (form.ShowDialog(this) == DialogResult.OK) { UpdateEngineList(); UpdateControls(); } } }