public static string GenerateGameProject(string dir, string name) { try { return(ProjectGenerator.GenAndSaveGameProject(dir, name)); } catch (Exception e) { GD.PushError(e.ToString()); return(string.Empty); } }
public static string GenerateGameProject(string dir, string name) { try { return(ProjectGenerator.GenAndSaveGameProject(dir, name)); } catch (Exception e) { GD.PushError(e.ToString()); return(string.Empty); } }