public ProgressObject GetProgressObject()
        {
            ProgressObject obj = null;

            if (this.poolProgress.Count > 0)
            {
                obj = poolProgress.Dequeue();
            }
            else
            {
                obj = GenerateBar(this.bgObject);
            }
            this.activeProgress.Add(obj);
            int count = activeProgress.Count;

            obj.Enable();
            obj.SetPosition(GetPosition(count - 1));

            this.ExpandBgObject(count);
            return(obj);
        }