Exemple #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (HasCompleted())
        {
            return;
        }

        if (other.gameObject.tag == "Player")
        {
            renderObject.SetActive(false);

            DoChatter();

            ProgressMonitor.EnsureInitialized();
            if (shipPartID >= 0)
            {
                ProgressMonitor.progress[shipPartID] = true;
            }
        }
    }