public void SetProgressState(ProgressKeys key, bool state)
 {
     if (_progress.ContainsKey(key))
         _progress[key] = state;
     else
         _progress.Add(key, state);
     RaisePropertyChanged(() => ActiveProgress);
     RaisePropertyChanged(() => IsProgressActive);
 }
Exemple #2
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 public void SetProgressState(ProgressKeys key, bool state)
 {
     if (_progress.ContainsKey(key))
     {
         _progress[key] = state;
     }
     else
     {
         _progress.Add(key, state);
     }
     RaisePropertyChanged(() => ActiveProgress);
     RaisePropertyChanged(() => IsProgressActive);
 }
Exemple #3
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 public void HideProgress(ProgressKeys key)
 {
     _viewModel.SetProgressState(key, false);
 }
Exemple #4
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 public void ShowProgress(ProgressKeys key)
 {
     _viewModel.SetProgressState(key, true);
 }
 public void HideProgress(ProgressKeys key)
 {
     _viewModel.SetProgressState(key, false);
 }
 public void ShowProgress(ProgressKeys key)
 {
     _viewModel.SetProgressState(key, true);
 }