public void SetProgressState(ProgressKeys key, bool state) { if (_progress.ContainsKey(key)) _progress[key] = state; else _progress.Add(key, state); RaisePropertyChanged(() => ActiveProgress); RaisePropertyChanged(() => IsProgressActive); }
public void SetProgressState(ProgressKeys key, bool state) { if (_progress.ContainsKey(key)) { _progress[key] = state; } else { _progress.Add(key, state); } RaisePropertyChanged(() => ActiveProgress); RaisePropertyChanged(() => IsProgressActive); }
public void HideProgress(ProgressKeys key) { _viewModel.SetProgressState(key, false); }
public void ShowProgress(ProgressKeys key) { _viewModel.SetProgressState(key, true); }