Exemple #1
0
    void Start()
    {
        string filePath = Application.persistentDataPath;

        data = ProgressData.GetInstance();

        for (int i = 0; i < data.getNumberOfLevels(); i++)
        {
            GameObject button = Instantiate(buttonPrefab);
            button.GetComponent <LevelButtonController>().SetLevel(data.GetLevel(i));
            button.transform.SetParent(buttonParent, false);
        }
    }