// Start is called before the first frame update void Start() { var settings = GameplaySettings.Settings; var mainGame = GameObject.Find("MainGame"); GameplaySettings.MainCamera = GameObject.Find("MainCamera"); GameplaySettings.PointsText = GameObject.Find("PointsText"); GameplaySettings.StarsText = GameObject.Find("StarsText"); Globals.GenerateLevel(mainGame.transform, GameplaySettings.MainCamera); ProgressController.PaintHUD(); }