Exemple #1
0
 private void AbilityLabel()
 {
     lProgressBar.Text = ProgressBarSpecialAbility.Value + "/" + ProgressBarSpecialAbility.Maximum;
     if (character is Warrior)
     {
         Warrior warrior = character as Warrior;
         ProgressBarSpecialAbility.Value   = warrior.Rage;
         ProgressBarSpecialAbility.Maximum = 100;
     }
     else if (character is Mage)
     {
         Mage mage = character as Mage;
         ProgressBarSpecialAbility.Step = 1;
         ProgressBarSpecialAbility.PerformStep();
         ProgressBarSpecialAbility.Maximum = 200;
     }
     else if (character is Summoner)
     {
         Summoner summoner = character as Summoner;
         summoner.Cooldown++;
         ProgressBarSpecialAbility.Step = 1;
         ProgressBarSpecialAbility.PerformStep();
         ProgressBarSpecialAbility.Maximum = 30;
     }
 }
Exemple #2
0
        private void btnSpecialAbility_Click(object sender, EventArgs e)
        {
            int dmg = 0;

            if (character is Summoner)
            {
                Summoner summoner = character as Summoner;
                if (summoner.Cooldown >= 30)
                {
                    summoner.Cooldown = 0;
                    summoner.SummonMinion(summoner.Cooldown, (summoner.ClickDamage + character.GetUpgradeValue("ClickDamage")));

                    ProgressBarSpecialAbility.Step = -30;
                    ProgressBarSpecialAbility.PerformStep();
                    AbilityLabel();
                }
                else
                {
                    MessageBox.Show("It's still on cooldown, please wait " + (30 - summoner.Cooldown) + " seconds");
                }
            }
            if (character is Warrior)
            {
                Warrior warrior = character as Warrior;
                if (warrior.Rage > 0)
                {
                    ProgressBarSpecialAbility.Value = 0;
                    AbilityLabel();
                    dmg = warrior.UseRage(warrior.Rage);
                }
                else
                {
                    MessageBox.Show("You need rage to cast this");
                }
            }
            if (character is Mage)
            {
                Mage mage = character as Mage;
                if (mage.Mana >= 40)
                {
                    ProgressBarSpecialAbility.Step = -40;
                    ProgressBarSpecialAbility.PerformStep();
                    dmg = mage.UseSpell(40);
                    AbilityLabel();
                }
                else
                {
                    MessageBox.Show("Not enough mana");
                }
            }
            DamageEnemy(dmg);
        }
Exemple #3
0
 private void pbClickDmg_Click(object sender, EventArgs e)
 {
     DamageEnemy(character.Attack());
     if (character is Warrior)
     {
         Warrior warrior = character as Warrior;
         ProgressBarSpecialAbility.Value   = warrior.Rage;
         ProgressBarSpecialAbility.Maximum = 100;
         if (warrior.Rage < 100)
         {
             ProgressBarSpecialAbility.Step = 1;
             ProgressBarSpecialAbility.PerformStep();
             ProgressBarSpecialAbility.Value = warrior.Rage;
             warrior.Rage++;
         }
     }
 }
Exemple #4
0
 /// <summary>
 /// Own Functions
 /// </summary>
 private void abilities()
 {
     if (character is Summoner)
     {
         Summoner summoner = character as Summoner;
         if (summoner.Cooldown > 0)
         {
             summoner.Cooldown--;
         }
     }
     if (character is Mage)
     {
         Mage mage = character as Mage;
         if (mage.Mana < 200)
         {
             ProgressBarSpecialAbility.Step = 1;
             ProgressBarSpecialAbility.PerformStep();
             AbilityLabel();
             mage.Mana++;
         }
     }
 }