/// <summary> /// Clears the current progress bar, if the given name is current priority or higher. /// </summary> public static void Clear(ProgressBarPriority priority) { #if UNITY_EDITOR //Get the priority of the given name int newPriority = 0; newPriority = (int)priority; //Progress bar with lower priority may not clear the current one if (newPriority < m_currentPriority) { return; } m_currentPriority = 0; m_averageStepDuration = 0; m_lastStepTimeStamp = 0; EditorUtility.ClearProgressBar(); #endif }
/// <summary> /// Shows a progress bar with a given priority. /// </summary> /// <param name="priorityName">An enum value that controls the priority of this progress bar. (See ProgressBar.cs for the definitions!)</param> /// <param name="title">The title for the progress bar window. Will be appended by step count and ETA if chosen.</param> /// <param name="info">The info text below the progress bar.</param> /// <param name="currentStep">The current step for the process that the progress bar represents. If the process can't be split into steps, put 0 in here.</param> /// <param name="totalSteps">The total amount of steps for the process that the progress bar represents. If the process can't be split into steps, put 0 in here.</param> /// <param name="displayETA">Whether you want an ETA (estimated time of arrival) to be displayed in the title</param> /// <param name="cancelable">Whether the progress bar should have a cancel button.</param> /// <returns>Returns true if the user clicked on the cancel button in the progress bar.</returns> public static bool Show(ProgressBarPriority priority, string title, string info, int currentStep = 0, int totalSteps = 0, bool displayETA = false, bool cancelable = false) { #if UNITY_EDITOR int newPriority = 0; newPriority = (int)priority; //New priority needs to be higher as current one, otherwise we won't interrupt the current progress bar if (newPriority < m_currentPriority) { return(false); } if (newPriority != m_currentPriority) { m_currentPriority = newPriority; //new priority? reset the variables for ETA calculation as well m_averageStepDuration = 0; m_lastStepTimeStamp = 0; } if (totalSteps > 0) { title = string.Format(title + " - Step {0} of {1}", currentStep.ToString(), totalSteps.ToString()); } //ETA calculations if (m_lastStepTimeStamp > 0 && currentStep > 0) { m_averageStepDuration = (m_averageStepDuration * (currentStep - 1) + (GaiaUtils.GetUnixTimestamp() - m_lastStepTimeStamp)) / (long)currentStep; } m_lastStepTimeStamp = GaiaUtils.GetUnixTimestamp(); if (displayETA && currentStep >= 1) { title += ", ETA: " + TimeSpan.FromMilliseconds(m_averageStepDuration * (totalSteps - currentStep)).ToString(@"hh\:mm\:ss"); } //Progress calculations float progress = 0.5f; if (totalSteps > 0) { progress = (float)currentStep / (float)totalSteps; } if (cancelable) { if (EditorUtility.DisplayCancelableProgressBar(title, info, progress)) { //cancel was pressed, make sure the process bar is being cleared in any case. m_currentPriority = 0; m_averageStepDuration = 0; m_lastStepTimeStamp = 0; EditorUtility.ClearProgressBar(); return(true); } else { return(false); } } else { EditorUtility.DisplayProgressBar(title, info, progress); return(false); } #else return(false); #endif }