public Programmer() { Status = ProgrammerStatus.Closed; Attached = false; WarriorAvailable = GetWarrior(); _timer = new System.Timers.Timer(100); _timer.Elapsed += _timer_Elapsed; _timer.Start(); }
private void Awake() { Status = new ProgrammerStatus { PortraitName = "UnityChan", FullHealth = 50, Health = 50, Name = "테스트 보스" }; Ability = new ProgrammerAbility(); OnMovingStarted += Rotate; }
public void Present(ProgrammerStatus status) { Status = status; burfUi.Present(status.PositiveBurfs); deburfUi.Present(status.NegativeBurfs); PresentFormationStatus(); SetTextsActiveState(true); statusUiList[0].SetText(string.Format("정신력 : {0} / {1}", status.Health, status.FullHealth)); statusUiList[1].SetText(string.Format("리더쉽 : {0}", status.Leadership)); statusUiList[2].SetText(string.Format("사교성 : {0}", status.Sociality)); }