public MainController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _placeForUi = placeForUi; OnChangeGameState(_profilePlayer.CurrentState.Value); profilePlayer.CurrentState.SubscribeOnChange(OnChangeGameState); }
public GarageController(Transform placeForUi, ProfilePlayer profilePlayer, IInventoryModel inventoryModel) { _placeForUi = placeForUi; _profilePlayer = profilePlayer; _inventoryModel = inventoryModel; LoadAddressableView(_viewPath); }
public GameController(Transform placeForUi, ProfilePlayer profilePlayer) { SubscriptionProperty <float> leftMoveDiff = new SubscriptionProperty <float>(); SubscriptionProperty <float> rightMoveDiff = new SubscriptionProperty <float>(); TapeBackgroundController tapeBackgroundController = new TapeBackgroundController(leftMoveDiff, rightMoveDiff); AddController(tapeBackgroundController); InputGameController inputGameController = new InputGameController(leftMoveDiff, rightMoveDiff, profilePlayer.CurrentCar); AddController(inputGameController); CarController carController = new CarController(leftMoveDiff, rightMoveDiff); AddController(carController); AIController aiController = new AIController(placeForUi); AddController(aiController); var abilityController = ConfigureAbilityController(placeForUi, carController, profilePlayer); abilityController.ShowAbilities(); }
private ShedController ConfigureShedController(Transform placeForUi, ProfilePlayer profilePlayer) { var upgradeItemsConfigCollection = ContentDataSourceLoader.LoadUpgradeItemConfigs(new ResourcePath { PathResource = "DataSource/Upgrade/UpgradeItemConfigDataSource" }); var upgradeItemsRepository = new UpgradeHandlersRepository(upgradeItemsConfigCollection); var itemsRepository = new ItemsRepository(upgradeItemsConfigCollection.Select(value => value.itemConfig).ToList()); var inventoryModel = new InventoryModel(); var inventoryViewPath = new ResourcePath { PathResource = $"Prefabs/{nameof(InventoryView)}" }; var inventoryView = ResourceLoader.LoadAndInstantiateObject <InventoryView>(inventoryViewPath, placeForUi, false); AddGameObjects(inventoryView.gameObject); var inventoryController = new InventoryController(itemsRepository, inventoryModel, inventoryView); AddController(inventoryController); var shedController = new ShedController(upgradeItemsRepository, inventoryController, profilePlayer.CurrentCar); AddController(shedController); return(shedController); }
private IAbilitiesController ConfigureAbilityController( Transform placeForUi, IAbilityActivator abilityActivator, ProfilePlayer profilePlayer) { var abilityItemsConfigCollection = ContentDataSourceLoader.LoadAbilityItemConfigs(new ResourcePath { PathResource = "DataSource/Ability/AbilityItemConfigDataSource" }); var abilityRepository = new AbilityRepository(abilityItemsConfigCollection); var abilityCollectionViewPath = new ResourcePath { PathResource = $"Prefabs/{nameof(AbilityCollectionView)}" }; var abilityCollectionView = ResourceLoader.LoadAndInstantiateObject <AbilityCollectionView>(abilityCollectionViewPath, placeForUi, false); AddGameObjects(abilityCollectionView.gameObject); var abilitiesController = new AbilitiesController(abilityRepository, profilePlayer.InventoryModel, abilityCollectionView, abilityActivator); AddController(abilitiesController); return(abilitiesController); }
private void Awake() { ProfilePlayer profilePlayer = new ProfilePlayer(_speedCar); profilePlayer.CurrentState.Value = GameState.Start; _mainController = new MainController(_placeForUi, profilePlayer); }
private void Awake() { ProfilePlayer profilePlayer = new ProfilePlayer(_speedCar, _forceCar, _crimeRate, new UnityAnalyticTools()); profilePlayer.CurrentState.Value = GameState.Start; _mainController = new MainController(_placeForUi, profilePlayer); }
private ShedController ConfigureShedController(Transform placeForUi, ProfilePlayer profilePlayer, IInventoryModel inventoryModel) { var upgradeItemsConfigCollection = ContentDataSourceLoader .LoadUpgradeItemConfigs(new ResourcePath { PathResource = "DataSource/Upgrade/UpgradeItemConfigDataSource" }); var upgradeItemsRepository = new UpgradeHandlersRepository(upgradeItemsConfigCollection); var itemsRepository = new ItemsRepository(upgradeItemsConfigCollection .Select(value => value.ItemConfig).ToList()); //var inventoryModel // = new InventoryModel(); var inventoryView = _view.InventoryView; AddGameObjects(inventoryView.gameObject); var inventoryController = new InventoryController(itemsRepository, inventoryModel, inventoryView); AddController(inventoryController); var shedController = new ShedController(upgradeItemsRepository, inventoryController, profilePlayer.CurrentCar); AddController(shedController); return(shedController); }
private void Awake() { UnityAnalyticTools unityAnalyticTools = new UnityAnalyticTools(); ProfilePlayer profilePlayer = new ProfilePlayer(_speedCar, unityAnalyticTools); profilePlayer.CurrentState.Value = GameState.Start; _mainController = new MainController(_placeForUi, profilePlayer, _ads); }
public MainMenuController(Transform placeForUi, ProfilePlayer profilePlayer) { _placeForUi = placeForUi; _profilePlayer = profilePlayer; LoadAddressableView(_viewPath); var cursorTrailController = ConfigureCursorTrail(); }
public ShedController(Transform placeForUi, ProfilePlayer profilePlayer) { _upgradeHandlersRepository = CreateItemsConfigs(); _inventoryController = CreateItemController(placeForUi); _upgradable = profilePlayer.CurrentCar; _profilePlayer = profilePlayer; Enter(); }
private void Awake() { ProfilePlayer profilePlayer = new ProfilePlayer(15f, new UnityAnalyticTools()); profilePlayer.CurrentState.Value = GameState.Start; _mainController = new MainController(_placeForUi, profilePlayer, _dailyRewardView, _currencyView, _fightWindowView, _startFightView); }
public MainMenuController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _view = ResourceLoader.LoadAndInstantiateObject <MainMenuView>( new ResourcePath { PathResource = "Prefabs/mainMenu" }, placeForUi, false); AddGameObjects(_view.gameObject); InitButtons(); var cursorTrailController = ConfigureCursorTrail(); }
public MainController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _placeForUi = placeForUi; _inventoryModel = ConfigureInventoryModel(); OnChangeGameState(_profilePlayer.CurrentState.Value); profilePlayer.CurrentState.SubscribeOnChange(OnChangeGameState); _rewardController = new RewardController(profilePlayer.CurrentState); AddController(_rewardController); _currencyController = new CurrencyController(); AddController(_currencyController); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } pictures = new List<Sprite>(); }
public GameController(Transform placeForUi, ProfilePlayer profilePlayer) { SubscriptionProperty <float> leftMoveDiff = new SubscriptionProperty <float>(); SubscriptionProperty <float> rightMoveDiff = new SubscriptionProperty <float>(); TapeBackgroundController tapeBackgroundController = new TapeBackgroundController(leftMoveDiff, rightMoveDiff); AddController(tapeBackgroundController); InputGameController inputGameController = new InputGameController(leftMoveDiff, rightMoveDiff, profilePlayer.CurrentCar); AddController(inputGameController); CarController carController = new CarController(); AddController(carController); }
public MainController(Transform placeForUi, ProfilePlayer profilePlayer, DailyRewardView dailyRewardView, CurrencyView currencyView, FightWindowView fightWindowView, StartFightView startFightView) { _profilePlayer = profilePlayer; _placeForUi = placeForUi; _dailyRewardView = dailyRewardView; _currencyView = currencyView; _fightWindowView = fightWindowView; _startFightView = startFightView; OnChangeGameState(_profilePlayer.CurrentState.Value); profilePlayer.CurrentState.SubscribeOnChange(OnChangeGameState); }
public MainMenuController(Transform placeForUi, ProfilePlayer profilePlayer, UnityAdsTools unityAdsTools) { _profilePlayer = profilePlayer; _unityAdsTools = unityAdsTools; _view = LoadView(placeForUi); _view.Init(StartGame, EnterGarage); _mainMenuTrailController = new MainMenuTrailController(); AddController(_mainMenuTrailController); _shedController = ConfigureShedController(placeForUi, profilePlayer); AddController(_shedController); }
public MainMenuController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _view = ResourceLoader.LoadAndInstantiateObject <MainMenuView>(new ResourcePath { PathResource = "Prefabs/MainMenu" }, placeForUi, false); AddGameObjects(_view.gameObject); _view.Init(StartGame, DailyRewardGame); // можно внедрить как зависимость для другого контроллера var cursorTrailController = ConfigureCursorTrail(); _shedController = ConfigureShedController(placeForUi, profilePlayer); _shedController.Enter(); }
public GameController(Transform placeForUi, ProfilePlayer profilePlayer, IReadOnlyList <IItem> items) { var leftMoveDiff = new SubscriptionProperty <float>(); var rightMoveDiff = new SubscriptionProperty <float>(); var tapeBackgroundController = new TapeBackgroundController(leftMoveDiff, rightMoveDiff); AddController(tapeBackgroundController); var inputGameController = new InputGameController(leftMoveDiff, rightMoveDiff, profilePlayer.CurrentCar); AddController(inputGameController); var carController = new CarController(profilePlayer); AddController(carController); // можно внедрить как зависимость для другого контроллера var abilityController = ConfigureAbilityController(placeForUi, carController, items); abilityController.ShowAbilities(); }
public FightWindowController(Transform placeForUi, FightWindowView fightWindowView, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _fightWindowViewInstance = GameObject.Instantiate(fightWindowView, placeForUi); }
public MainMenuController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _view = LoadView(placeForUi); _view.Init(StartGame); }
void Awake() { playerProfile = ProfilePlayer.Instance; }
public StartFightController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _startFightView = LoadView(placeForUi); _startFightView.StartFightButton.onClick.AddListener(StartFight); }
public StartFightController(Transform placeForUi, StartFightView startFightView, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _startFightViewInstance = GameObject.Instantiate(startFightView, placeForUi); }
public FightWindowController(ProfilePlayer profilePlayer, Transform placeForUi) { _profilePlayer = profilePlayer; _placeForUi = placeForUi; LoadAddressableView(_viewPath); }
public UIController(Transform placeForUi, ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _view = LoadView <StartStateButton>(_viewPath, placeForUi); _view.AddListener(OnStateChanged); }
void Start() { profilePlayer = ProfilePlayer.Instance; }
public CarController(ProfilePlayer profilePlayer) { _profilePlayer = profilePlayer; _carView = LoadView(); }