internal ClassManager() { //TODO Add Not Behavior Clases ProfileAssistant.DebugLog("Create Contructor"); TimerManager timerManager = new TimerManager(); ScreenOrientationManager screenOrientationManager = new ScreenOrientationManager(); InputManager inputManager = new InputManager(); SaveDataManager saveDataManager = new SaveDataManager(); GameLocalData gameLocalData = new GameLocalData(); AddService <ITimerManager>(timerManager); AddService <IScreenOrientationManager>(screenOrientationManager); AddService <IInputManager>(inputManager); AddService <ISaveManager>(saveDataManager); AddService <GameLocalData>(gameLocalData); AddUpdateService <ITimerManager>(timerManager); AddUpdateService <IScreenOrientationManager>(screenOrientationManager); AddUpdateService <IInputManager>(inputManager); }
public void Update() { lock (sync) { for (int i = 0; i < timers.Count; i++) { ProfileAssistant.DebugLog("TimerActive"); if (timers[i] != null) { if (timers[i].Finished) { timers.RemoveAt(i); } else { timers[i].Update(); } } } } }