Exemple #1
0
    private void Update()
    {
        float baseDays           = ResourcesDatabase.GetBaseDays(ItemName);
        float localProductivity  = ProductivityController.GetAverageProductivityHere(ItemName);
        float globalProductivity = ProductivityController.GetAverageProductivityEverywhere(ItemName);

        daysWorldWide.text = Mathf.RoundToInt(baseDays / globalProductivity) + " days";
        daysLocal.text     = localProductivity > 0 ? "(" + Mathf.RoundToInt(baseDays / localProductivity) + " days here)" : "(??? days here)";

        ItemOrder io = new ItemOrder(100, ItemName);

        valueLabel.text = MoneyController.symbol + io.ExchangeValue().ToString("n2");
    }
Exemple #2
0
    public static float GetBasePrice(string item, int amount)
    {
        if (!resourceData.ContainsKey(item))
        {
            Debug.LogError("ResourceDatabase does not contain " + item);
        }
        float baseDays = resourceData[item].days;

        float globalProductivity = ProductivityController.GetAverageProductivityEverywhere(item);

        float price = baseDays * PoundsPerDays / globalProductivity;

        price = (float)Math.Round(price, 2);

        float ingredientsPrice = 0;

        //add the ingredients which go into the production of this item
        foreach (string s in resourceData[item].ingredients)
        {
            string[] data = s.Split(' ');

            int    amount2 = (int)(float.Parse(data[0]));                       //amount / 100f needed to account for when the amount of what's being valued is not 100; preserve the ratio
            string item2   = data[1];

            if (string.IsNullOrEmpty(item2))
            {
                Debug.LogError(item + " has a null ingredient");
            }

            ingredientsPrice += GetBasePrice(item2, amount2);
        }

        //SOMEHOW DETERMINE WHAT CONSTANT CAPITAL (STEEL, WOOD, COAL, ETC) IS BEING INVESTED INTO THE PRODUCTION OF THE ITEM
        //	ADD THIS AVERAGE VALUE TO THE VALUE OF THE COMMODITY
        //	BC EACH BUILDING HAS A CONSTANT VALUE OF MACHINERY AND FUEL INVESTED INTO EACH UNIT OF PRODUCTION, THIS SHOULDN'T BE TOO HARD
        //	EXCEPT THAT WE HAVE TO SURVEY EACH BUILDING TO FIGURE OUT WHAT MACHINERY AND FUEL IS USED

        price += ingredientsPrice / 100f;
        price += ProductivityController.GetAverageAutomationEverywhere(item) / 100f;

        return(price * amount);
    }