public void start() { List <CartItem> items = cartitemtask.GetAllCartItems(1); do { Console.WriteLine("What would you like to do?"); Console.WriteLine("[1] View Items in Cart"); Console.WriteLine("[2] Check Out"); Console.WriteLine("[3] Go Back"); userInput = Console.ReadLine(); switch (userInput) { case "1": foreach (CartItem Item in items) { int id = Item.ProductId; Product prod = producttask.GetProduct(id); Console.WriteLine("ItemName: " + prod.Name); Console.WriteLine("Quantity: " + Item.Quantity); } break; case "2": Cart cart = carttask.GetCart(1); Order order = new Order(); decimal total = 0; order.CustomerId = 1; DateTime orderDate = order.Date = DateTime.Now; ordertask.AddOrder(order); Order neworder = ordertask.GetOrderByDate(orderDate); Console.WriteLine("Thank you for placing an order!"); foreach (CartItem cartitem in items) { Product product = producttask.GetProduct(cartitem.ProductId); OrderItem orderitem = new OrderItem(); orderitem.ProductId = cartitem.ProductId; orderitem.Quantity = cartitem.Quantity; orderitem.OrderId = neworder.OrderId; decimal itemprice = product.Cost; total += (itemprice * cartitem.Quantity); orderitemtask.AddOrderItem(orderitem); cartitemtask.DeleteCartItem(cartitem); } neworder.Totalprice = total; ordertask.UpdateOrder(neworder); break; } }while (!userInput.Equals("3")); }
public void start() { Console.WriteLine("Select a location!"); LocationTask locationtask = new LocationTask(repo); List <Location> Location = locationtask.GetAllLocations(); CartTask cartTask = new CartTask(repo); CartItemTask cartitemtask = new CartItemTask(repo); ProductTask producttask = new ProductTask(repo); Cart cart = cartTask.GetCartByCustomer(1); count = 1; foreach (Location singleLocation in Location) { Console.WriteLine("[" + count + "]"); Console.WriteLine(singleLocation.Name); count++; } userInput = Console.ReadLine(); int Locationid = Int32.Parse(userInput); InventoryTask inventorytask = new InventoryTask(repo); Console.WriteLine("Getting items..."); List <Inventory> Items = inventorytask.GetInventoryByLocation(Locationid); string continueloop = "y"; while (continueloop == "y") { foreach (Inventory Item in Items) { int id = Item.ProductId; Product prod = producttask.GetProduct(id); Console.WriteLine("Product ID: " + id); Console.WriteLine("Item Name: " + prod.Name); Console.WriteLine("Cost: " + prod.Cost); Console.WriteLine("Quantity: " + Item.Quantity); Console.WriteLine(" "); } Console.WriteLine("Select a product (By ID!)"); userInput = Console.ReadLine(); Product chosenproduct = producttask.GetProduct(Int32.Parse(userInput)); CartItem cartitem = new CartItem(); cartitem.ProductId = Int32.Parse(userInput); Console.WriteLine("How many do you want to buy?"); string input = Console.ReadLine(); cartitem.CartId = 1; cartitem.Quantity = Int32.Parse(input); cartitemtask.UpdateCartItem(cartitem); Console.WriteLine("Item has been added!"); Console.WriteLine("Keep adding to cart? (y/n)"); continueloop = Console.ReadLine(); } }
public async Task ThenItShouldBeAppearInTheListOfProducts() { var productId = ScenarioContext.Get <int>("product-Id"); var command = ScenarioContext.Get <CreateProductCommand>("product"); var product = await _productTask.GetProduct(productId); product.Title.Should().Be(command.Title); product.EnglishTitle.Should().Be(command.EnglishTitle); product.BrandId.Should().Be(command.BrandId); product.Description.Should().Be(command.Description); product.AtAGlance.Should().Be(command.AtAGlance); product.IsActive.Should().Be(command.IsActive); }
public void start() { do { Console.WriteLine("Select a location!"); List <Location> Location = locationtask.GetAllLocations(); count = 1; foreach (Location singlelocation in Location) { Console.WriteLine("[" + count + "]"); Console.WriteLine(singlelocation.Name); count++; } locationstring = Console.ReadLine(); Console.WriteLine("What would you like to do?"); Console.WriteLine("[1] Check Inventory"); Console.WriteLine("[2] Replenish Inventory"); Console.WriteLine("[3] Go Back"); userInput = Console.ReadLine(); int Locationid = Int32.Parse(locationstring); List <Inventory> Items = inventorytask.GetInventoryByLocation(Locationid); switch (userInput) { case "1": //Pulls up inventory for selected location Console.WriteLine("Getting items..."); foreach (Inventory Item in Items) { int id = Item.ProductId; Product prod = producttask.GetProduct(id); Console.WriteLine("Product ID: " + id); Console.WriteLine("Item Name: " + prod.Name); Console.WriteLine("Quantity: " + Item.Quantity); Console.WriteLine(" "); } break; case "2": //Replenishes inventory Console.WriteLine("Getting items..."); foreach (Inventory Item in Items) { int id = Item.ProductId; Product prod = producttask.GetProduct(id); Console.WriteLine("Product ID: " + id); Console.WriteLine("Item Name: " + prod.Name); Console.WriteLine("Quantity: " + Item.Quantity); Console.WriteLine(" "); } Console.WriteLine("Select an item (by ID)"); userInput = Console.ReadLine(); List <Inventory> inv = inventorytask.GetInventoryByLocation(Locationid); Console.WriteLine("How much of this item is now in stock?"); string newquantity = Console.ReadLine(); foreach (Inventory item in inv) { if (item.ProductId == Int32.Parse(userInput)) { Inventory updatedinv = inventorytask.GetInventory(item.InventoryId); updatedinv.Quantity = Int32.Parse(newquantity); inventorytask.UpdateInventory(updatedinv); Console.WriteLine("Item has been restocked!"); } } break; default: //invalid input message; Console.WriteLine("Make a valid selection!"); break; } }while (!userInput.Equals("3")); }