Exemple #1
0
 protected override bool Init()
 {
     _clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData();
     _clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night();
     if (_clsHougekiList == null)
     {
         EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat));
         ImmediateTermination();
     }
     else
     {
         _nCurrentShellingCnt = 1;
         _clsState            = new StatementMachine();
         _prodShellingAttack  = new ProdShellingAttack();
         _vCameraOriginPos    = BattleTaskManager.GetBattleCameras().fieldCameras[0].transform.position;
         if (!BattleTaskManager.GetIsSameBGM())
         {
             KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId());
         }
         _clsState.AddState(InitNightMessage, UpdateNightMessage);
         Transform transform = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.zero, Quaternion.identity) as Transform;
         _ctrlSearchLight = ((Component)transform).GetComponent <SearchLightSceneController>();
         Transform transform2 = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.zero, Quaternion.identity) as Transform;
         _ctrlFlareBullet = ((Component)transform2).GetComponent <FlareBulletSceneController>();
     }
     return(true);
 }
Exemple #2
0
 protected override bool Init()
 {
     this._clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData();
     this._clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night();
     if (this._clsHougekiList == null)
     {
         this.EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat));
         base.ImmediateTermination();
     }
     else
     {
         this._nCurrentShellingCnt = 1;
         this._clsState            = new StatementMachine();
         this._prodShellingAttack  = new ProdShellingAttack();
         this._vCameraOriginPos    = BattleTaskManager.GetBattleCameras().fieldCameras.get_Item(0).get_transform().get_position();
         if (!BattleTaskManager.GetIsSameBGM())
         {
             KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId());
         }
         this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitNightMessage), new StatementMachine.StatementMachineUpdate(this.UpdateNightMessage));
         Transform transform = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform;
         this._ctrlSearchLight = transform.GetComponent <SearchLightSceneController>();
         Transform transform2 = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform;
         this._ctrlFlareBullet = transform2.GetComponent <FlareBulletSceneController>();
     }
     return(true);
 }
 protected override bool UnInit()
 {
     base.UnInit();
     _prodShellingFormationJudge = null;
     if (_prodShellingAttack != null)
     {
         _prodShellingAttack.Dispose();
     }
     _prodShellingAttack = null;
     _clsNowHougekiList  = null;
     Mem.DelIDisposableSafe(ref _prodShellingTorpedo);
     return(true);
 }
 protected override bool Init()
 {
     if (!BattleTaskManager.GetBattleManager().IsExistHougekiPhase_Day())
     {
         ImmediateTermination();
         EndPhase(BattleUtils.NextPhase(BattlePhase.Shelling));
     }
     else
     {
         _listCmdActionList          = BattleTaskManager.GetBattleManager().GetHougekiData_Day();
         _nCurrentShellingCnt        = 0;
         _actOnFleetAction           = null;
         _prodShellingFormationJudge = ProdShellingFormationJudge.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdShellingFormationJudge).GetComponent <ProdShellingFormationJudge>(), BattleTaskManager.GetBattleManager(), BattleTaskManager.GetBattleCameras().cutInCamera.transform);
         _prodShellingAttack         = new ProdShellingAttack();
         _clsState = new StatementMachine();
         _clsState.AddState(InitFormationJudge, UpdateFormationJudge);
     }
     return(true);
 }