Exemple #1
0
        private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer)
        {
            BattleCameras     cams = BattleTaskManager.GetBattleCameras();
            BattleCutInCamera cam  = cams.cutInCamera;

            cam.isCulling     = true;
            _prodAerialCutinP = ProdAerialCombatCutinP.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatCutinP).GetComponent <ProdAerialCombatCutinP>(), _clsKoukuu, cam.transform);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP1 = ProdAerialCombatP1.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatP1).GetComponent <ProdAerialCombatP1>(), _clsKoukuu, cam.transform.parent, _prodAerialCutinP._chkCutInType());
            _prodAerialCombatP1.gameObject.SetActive(false);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu, cam.transform);
            _prodAerialCombatP2.gameObject.SetActive(false);
            yield return(new WaitForEndOfFrame());

            _prodAerialCombatP2.CreateHpGauge(FleetType.Friend);
            yield return(new WaitForEndOfFrame());

            _prodAerialTouchPlane = ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cam.transform);
            _prodAerialTouchPlane.transform.localPosition = Vector3.zero;
            _prodAerialTouchPlane.SetActive(isActive: false);
            observer.OnNext(value: true);
            observer.OnCompleted();
        }
        private bool _initAerialSecondCutIn(object data)
        {
            BattleCameras     battleCameras = BattleTaskManager.GetBattleCameras();
            BattleCutInCamera cutInCamera   = battleCameras.cutInCamera;

            cutInCamera.isCulling = true;
            _prodAerialSecondP1   = ProdAerialCombatP1.Instantiate(iType: (_clsKoukuu2.GetCaptainShip(is_friend: true) != null && _clsKoukuu2.GetCaptainShip(is_friend: false) != null) ? CutInType.Both : ((_clsKoukuu2.GetCaptainShip(is_friend: true) == null) ? CutInType.EnemyOnly : CutInType.FriendOnly), prefab: PrefabFile.Load <ProdAerialCombatP1>(PrefabFileInfos.BattleProdAerialCombatP1), model: _clsKoukuu2, parent: cutInCamera.transform.parent);
            _prodAerialSecondP1.gameObject.SetActive(false);
            _prodAerialSecondP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu2, cutInCamera.transform);
            _prodAerialSecondP2.CreateHpGauge(FleetType.Friend);
            _prodAerialSecondP2.gameObject.SetActive(false);
            _onAerialSecondCutInFinished();
            return(false);
        }
        private bool _initAerialCombatCutIn(object data)
        {
            BattleCameras     battleCameras = BattleTaskManager.GetBattleCameras();
            BattleCutInCamera cutInCamera   = battleCameras.cutInCamera;

            cutInCamera.isCulling = true;
            _prodAerialCutinP     = ProdAerialSecondCutIn.Instantiate(PrefabFile.Load <ProdAerialSecondCutIn>(PrefabFileInfos.BattleProdAerialSecondCutIn), _clsKoukuu1, cutInCamera.transform);
            _prodAerialCombatP1   = ProdAerialCombatP1.Instantiate(PrefabFile.Load <ProdAerialCombatP1>(PrefabFileInfos.BattleProdAerialCombatP1), _clsKoukuu1, cutInCamera.transform.parent, _prodAerialCutinP._chkCutInType());
            _prodAerialCombatP1.gameObject.SetActive(false);
            _prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu1, cutInCamera.transform);
            _prodAerialCombatP2.CreateHpGauge(FleetType.Friend);
            _prodAerialCombatP2.gameObject.SetActive(false);
            _prodAerialCutinP.Play(_onAerialCombatCutInFinished);
            return(false);
        }