// Use this for initialization void Start() { var filter = GetComponent <MeshFilter>(); //filter.mesh = Procedural.GeneratePlaneMesh(45, 45); filter.mesh = Procedural.GenerateCubeMesh(4, 4, 4); mMesh = filter.mesh; mOriginalVertices = mMesh.vertices; mModifiedVertices = (Vector3[])mOriginalVertices.Clone(); }
private void SetupCube() { var filter = GetComponent <MeshFilter>(); filter.mesh = Procedural.GenerateCubeMesh(XSize, YSize, ZSize); mMesh = filter.mesh; var mat = GetComponent <Renderer>().material; mat.SetInt("_XSize", XSize); mat.SetInt("_YSize", YSize); mat.SetInt("_ZSize", ZSize); mat.SetInt("_Roundness", Roundness); mVertices = mMesh.vertices; //mat.GetFloat("XSize") }